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Ray cast on Triangle mesh bounded Rigid Body Object causes blender crash to desktop without error.
Closed, ResolvedPublic

Description

Category: Physics

--- Operating System, Graphics card ---

Windows 7 x64, Nvidia GeForce GTX 560 ti 1gb.


--- Blender version with error, and version that worked ---

Error Version : Blender 2.66
Working Version : Blender 2.65

--- Short description of error ---

Casting a ray on a rigid body, triangle mesh bounded object causes the Blender Application to close.


--- Steps for others to reproduce the error (preferably based on attached .blend file) ---


Click Start Game or Press P in attached blend.

Event Timeline

Thanks Raco on Blender artists for suggesting to turn on compound on.

This stops the crash, but could lead to problems in more complex setups.

http://blenderartists.org/forum/showthread.php?279165-Physics-problem-with-Rigid-Body-and-Triangle-Mesh&p=2287983&viewfull=1#post2287983

CTBM

Moved from Blender 2.6 Bug Tracker to Game Engine

Sergej Reich (sergof) changed the task status from Unknown Status to Resolved.Feb 22 2013, 3:47 PM