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Ray cast on Triangle mesh bounded Rigid Body Object causes blender crash to desktop without error.
Closed, ResolvedPublic


Category: Physics

--- Operating System, Graphics card ---

Windows 7 x64, Nvidia GeForce GTX 560 ti 1gb.

--- Blender version with error, and version that worked ---

Error Version : Blender 2.66
Working Version : Blender 2.65

--- Short description of error ---

Casting a ray on a rigid body, triangle mesh bounded object causes the Blender Application to close.

--- Steps for others to reproduce the error (preferably based on attached .blend file) ---

Click Start Game or Press P in attached blend.

Event Timeline

Thanks Raco on Blender artists for suggesting to turn on compound on.

This stops the crash, but could lead to problems in more complex setups.


Moved from Blender 2.6 Bug Tracker to Game Engine

Sergej Reich (sergof) changed the task status from Unknown Status to Resolved.Feb 22 2013, 3:47 PM