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Multi UV mesh's materials not backwards compatible and Odd UV Coord behavior
Closed, ResolvedPublic

Description

Category: Rendering

Older GLSL projects using multiple uv channels and texture channels are glitchy and not loading correctly.

UV coord's glitch on 2nd layer using 2nd set of UV coord's.

Attached blend. Unticking layer1 in textures and pressing play will only display layer 2 with layer 1's texture coordinates.

Details

Type
Bug

Event Timeline

CTBM (ctbm) attached 1 file(s): F23333: UVGlitch.blend.

All in GLSL by the way i forgot to mention.

http://blenderartists.org/forum/showthread.php?282738-Texture-randomly-replaces-other-textures

Mitchell Stokes (moguri) closed this task as Resolved.Feb 23 2013, 5:16 AM

damn, a 2h fix. Nice work.