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Weird noise bug with Texture nodes
Closed, ResolvedPublic


--- Operating System, Graphics card ---
Win7 64 Nvidia gtx

--- Blender version with error, and version that worked ---

--- Short description of error ---
There is an interesting bug with texture nodes. it creates a noisy look to the nodes in use. I thought that it was a Cycles related issue however it can be repeated with the internal as well so it must be independent from the renderer. I am not sure how to describe this issue, I think best is to check the screenshot and the sample scene attached. When you open the scene make sure you are viewing the compositing nodes

--- Steps for others to reproduce the error (preferably based on attached .blend file) ---

Load the attached scene, press render. And make sure to check the attached screenshot.

Event Timeline

You are using a texture node tree, as a texture in the compositor.
That is giving thread issues.

Maybe someone might give this a try, or we should find a way to disallow it?

Fixed in svn rev55021. Thanks for the report, closing.

Sergey Sharybin (sergey) changed the task status from Unknown Status to Resolved.Mar 4 2013, 2:15 PM