Properties>Modifier>Addmodifier pulldown scaling/overflow #34500

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opened 2013-03-02 21:48:17 +01:00 by Alex van Rossum · 5 comments

%%%--- Operating System, Graphics card ---
Ubuntu 12.04, Gnome3 - 8800GTS , no Cuda drivers, two monitors connected

- Blender version with error, and version that worked ---

2.64 and 2.66 both have the same problem

- Short description of error ---

I had the properties menu as seperate window on my second monitor <<

When the properties window is not that wide (say less than 400px) the "Object modifier>add modifier" black pulldown won't show all modifiers
And even worse it doesn't show a single hint that there are more than the "Modify and Generate" modifiers!

Maby its my "comming from 3dsmax dualmonitor" way of setting up menus but I thought it would be polite to make an account and submit this.

- Steps for others to reproduce the error (preferably based on attached .blend file) ---

You can reproduce it with every blender file i guess

I do write code, but far from good enough to find and/or fix this problem in the Blender source.
Is there is anything I can do to make this fix easier please let me know!

%%%

%%%--- Operating System, Graphics card --- Ubuntu 12.04, Gnome3 - 8800GTS , no Cuda drivers, two monitors connected - Blender version with error, and version that worked --- 2.64 and 2.66 both have the same problem - Short description of error --- >> I had the properties menu as seperate window on my second monitor << When the properties window is not that wide (say less than 400px) the "Object modifier>add modifier" black pulldown won't show all modifiers And even worse it doesn't show a single hint that there are more than the "Modify and Generate" modifiers! Maby its my "comming from 3dsmax dualmonitor" way of setting up menus but I thought it would be polite to make an account and submit this. - Steps for others to reproduce the error (preferably based on attached .blend file) --- You can reproduce it with every blender file i guess I do write code, but far from good enough to find and/or fix this problem in the Blender source. Is there is anything I can do to make this fix easier please let me know! %%%

Changed status to: 'Open'

Changed status to: 'Open'

%%%Added a screen shot of the issue as i understood it from Alex's description. Yes there are some buttons missing or half drawn because the menu is to width and is not a native popup.%%%

%%%Added a screen shot of the issue as i understood it from Alex's description. Yes there are some buttons missing or half drawn because the menu is to width and is not a native popup.%%%
Member

%%%Yeah the modifier and constraint menus are not designed for cases like this.

I made a note for future work on it, with link back to this report:
http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/UserInterface#Menu

Note sure yet what to do to solve it well, internal scrolls are not nice either. Maybe making it search based?%%%

%%%Yeah the modifier and constraint menus are not designed for cases like this. I made a note for future work on it, with link back to this report: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/UserInterface#Menu Note sure yet what to do to solve it well, internal scrolls are not nice either. Maybe making it search based?%%%
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

%%%Possible solutions:

  1. It could have a dynamic layout. In case of constraints it are more or less four boxes that are aligned side by side. If the horizontal space is not sufficient, they could be aligned in a 2x2 grid. That makes the popup higher, but such windows have usually big height.
  2. Make popups native components, so that they can be displayed on top of windows (extending the window region). In Java (Swing) it is solved by default in a way that all popups that fit in the window region are displayed by swing itself without creating a native popup. But if the popup extends over the window border, then it is displayed as a native popup window, with Swing rendering the content inside.
  3. Provide scrolling and search. The search would be inside a fixed header. Some arrows could indicate that you can scroll through the constraints with mousewheel or by hovering over the arrow-region.%%%
%%%Possible solutions: 1. It could have a dynamic layout. In case of constraints it are more or less four boxes that are aligned side by side. If the horizontal space is not sufficient, they could be aligned in a 2x2 grid. That makes the popup higher, but such windows have usually big height. 2. Make popups native components, so that they can be displayed on top of windows (extending the window region). In Java (Swing) it is solved by default in a way that all popups that fit in the window region are displayed by swing itself without creating a native popup. But if the popup extends over the window border, then it is displayed as a native popup window, with Swing rendering the content inside. 3. Provide scrolling and search. The search would be inside a fixed header. Some arrows could indicate that you can scroll through the constraints with mousewheel or by hovering over the arrow-region.%%%
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Reference: blender/blender#34500
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