Bone select in weight paint not posible in left select mouse modus. #35031

Closed
opened 2013-04-19 22:38:25 +02:00 by Stijn Tas · 6 comments

%%%--- Operating System, Graphics card ---

Windows 7 Pro
Dell Precision #1600
16Gb ram
64 bit

- Blender version with error, and version that worked ---

Error: Blender v2.66.1
Worked: ?

- Short description of error ---

If you change the selection mode for the mouse buttons from right to left then it's not possible to select the bones in weight paint mode.

- Steps for others to reproduce the error (preferably based on attached .blend file) ---
  1. Create a mesh with bones en parent with automatic weights.
  2. Go in pose mode and select a bone
  3. select the mesh
  4. switch to weight paint mode
  5. --> Select a bone to see the weight paint for that bone.
    ( This works in Right select mode but not in Left select mode)

%%%

%%%--- Operating System, Graphics card --- Windows 7 Pro Dell Precision #1600 16Gb ram 64 bit - Blender version with error, and version that worked --- Error: Blender v2.66.1 Worked: ? - Short description of error --- If you change the selection mode for the mouse buttons from right to left then it's not possible to select the bones in weight paint mode. - Steps for others to reproduce the error (preferably based on attached .blend file) --- 1) Create a mesh with bones en parent with automatic weights. 2) Go in pose mode and select a bone 3) select the mesh 4) switch to weight paint mode 5) --> Select a bone to see the weight paint for that bone. ( This works in Right select mode but not in Left select mode) %%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

#45118 was marked as duplicate of this issue

#45118 was marked as duplicate of this issue
Member

%%%That's indeed a design flaw - and an explanation why right mouse select has a good use... we also allow right mouse face selecting for other paint modes to mask out.

Maya for example has similar conflicts, where selecting painting or using manipulator handles are all in the way. They solved it by making the ui work Modal - you set 'selection mode' or 'translation mode' and so on. By design principle, we strive for keeping Blender tools non-modal - meaning input should be interpreted as consistent as possible, and not change by setting modes all the time. Assigning key functions like "tools and buttons" to left, "view" to middle or trackpad, and "select" to rightmouse was a logical decision based on that.

Anyway - we also want to support left-mouse selection, so this case should be solvable somehow. Instead of doing that for each individual case, I'd rather see a design proposal for how to do this in general for Blender, for all potential mouse input conflicts. So users know what to expect :)

I need to think this over, and will review it with others what the best idea is. We will use this tracker item also to discuss ideas further, will link this to wiki and mark this item as todo.%%%

%%%That's indeed a design flaw - and an explanation why right mouse select has a good use... we also allow right mouse face selecting for other paint modes to mask out. Maya for example has similar conflicts, where selecting painting or using manipulator handles are all in the way. They solved it by making the ui work Modal - you set 'selection mode' or 'translation mode' and so on. By design principle, we strive for keeping Blender tools non-modal - meaning input should be interpreted as consistent as possible, and not change by setting modes all the time. Assigning key functions like "tools and buttons" to left, "view" to middle or trackpad, and "select" to rightmouse was a logical decision based on that. Anyway - we also want to support left-mouse selection, so this case should be solvable somehow. Instead of doing that for each individual case, I'd rather see a design proposal for how to do this in general for Blender, for all potential mouse input conflicts. So users know what to expect :) I need to think this over, and will review it with others what the best idea is. We will use this tracker item also to discuss ideas further, will link this to wiki and mark this item as todo.%%%
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Member

%%%BTW: here's the link to this report in our wiki
http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/UserInterface#Left_Mouse_selection_conflicts_with_defaults%%%

%%%BTW: here's the link to this report in our wiki http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/UserInterface#Left_Mouse_selection_conflicts_with_defaults%%%

Added subscribers: @ideasman42, @sindra1961, @Spoken_OS

Added subscribers: @ideasman42, @sindra1961, @Spoken_OS
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#35031
No description provided.