Crash when starting BI rendered view #36936
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Reference: blender/blender#36936
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%%%--- Operating System, Graphics card ---
Ubuntu 13.04 amd64 + GeForce GTX 670
Windows 7 64bit + GeForce GT 650M
r60518, r60966 (own builds)
2.68a, 2.69 RC3 (official builds)
Blender often crashes when using BI renderer and changing the 3D viewport to rendered mode (shift+Z).
It seems that changing the viewport from GLSL to Rendered after certain operation (e.g. undo) causes the crash.
Steps to reproduce:
You should be able to crash Blender while repeating the steps 2-5 several times.
The step 3 above can be another operation such as changing the resolution in render settings.
Attached a backtrace that includes debug symbols (blender_rendered_view_crash.txt).
%%%
Changed status to: 'Open'
%%%Brecht, can you check on this?
%%%
%%%I tried doing a bunch of things, but 3D view render seems to be stable here. The backtrace seems to indicate some material got corrupted, but I don't know why that would happen. There's not much I can do without more information.
%%%
%%%* I confirmed the same crash happens also in 2.68a. See blender.crash.txt.
%%%
%%%Ok, it seems like I am going to need a .blend file and some steps to redo the problem, because I can't get it to crash. I spent a lot of time debugging this stuff for 2.68 and found no remaining crashes. So if it also happens in that version, it must be some particular setup or combination of steps that I can't guess well.%%%
%%%The similar crash happened:
backtrace
/usr/lib/blender/blender() [0xbac4e0]
/lib/x86_64-linux-gnu/libc.so.6(+0x36ff0) [0x7f80e8db3ff0]
/usr/lib/blender/blender(end_render_material+0x1a) [0x118c22a]
/usr/lib/blender/blender(end_render_materials+0x27) [0x118c277]
/usr/lib/blender/blender(RE_Database_Free+0xfc) [0xe94bbc]
/usr/lib/blender/blender() [0xe0c93c]
/usr/lib/blender/blender() [0xbb9faa]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x7f6e) [0x7f80ee666f6e]
/lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7f80e8e779cd]
However I still cannot find how to reproduce it. It unexpectedly happens every time...
r60982%%%
%%%One more similar case:
backtrace
./blender() [0xf84687]
./blender() [0xf848c5]
/lib/x86_64-linux-gnu/libc.so.6(+0x36ff0) [0x7f7d03deeff0]
./blender(end_render_textures+0x28) [0x12d3fa8]
./blender(RE_Database_Free+0xf5) [0x12f0385]
./blender() [0x10df872]
./blender() [0xf911ca]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x7f6e) [0x7f7d0478ff6e]
/lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7f7d03eb29cd]
This happened when I was using 2.69 RC3.
The crash happens again and again, about 5-20 times per day.
%%%
%%%I found the steps to reproduce the crash:
You should be able to crash Blender while repeating the steps 2-5 several times.
Note: The crash can happen even if the window has no material preview.
%%%
%%%Additional info,
You can substitute another operation for the step 3 above. e.g. Change the resolution in render settings.%%%
%%%Confirmed the crash happens also on Windows 7, using 2.69 RC3.
Also updated the initial description.%%%
%%%The undo in the step 4 seems not essential. Changing viewport after some other operation sometimes causes the crash, too.
Update the initial description again...%%%
I confirmed GLSL view is not essential. Switching the viewport from "Solid" to "Rendered" also can cause the crash.
Undo seems to corrupt something.
Changed status from 'Open' to: 'Resolved'
Fixed in git
69cbf3d
.Thanks, Brecht!