PyNodes Leak Memory Upon Refresh #37460

Closed
opened 2013-11-14 23:58:44 +01:00 by Atomic · 6 comments

System Information
Operating system and graphics card
Windows 7 x64 8Gb
nVidia gtx460

Blender Version
2.69 official release.

Short description of error
PyNodes Leak Memory Upon Refresh

Exact steps for others to reproduce the error
Open up default Blender and go to the text window.
Run the template code for Custom Nodes
Add a node window to Blender, New Tree and Add a Custom node to the window.
Observe the memory report along the top of the Blender interface.
Now select the Node and press G-Key to drag it around the window.
Click to release the node and observe that memory usage has gone up.
Repeat the process and you will see that memory keeps going up.

Other actions upon the node will leak memory as well. Try scrubbing the integer property value a few times.

I hope that is enough info to test this bug.

**System Information** Operating system and graphics card Windows 7 x64 8Gb nVidia gtx460 **Blender Version** 2.69 official release. **Short description of error** PyNodes Leak Memory Upon Refresh **Exact steps for others to reproduce the error** Open up default Blender and go to the text window. Run the template code for *Custom Nodes* Add a node window to Blender, New Tree and Add a Custom node to the window. Observe the memory report along the top of the Blender interface. Now select the Node and press G-Key to drag it around the window. Click to release the node and observe that memory usage has gone up. Repeat the process and you will see that memory keeps going up. Other actions upon the node will leak memory as well. Try scrubbing the integer property value a few times. I hope that is enough info to test this bug.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @AtomP

Added subscriber: @AtomP
Lukas Tönne was assigned by Bastien Montagne 2013-11-15 12:44:21 +01:00

Added subscriber: @mont29

Added subscriber: @mont29

Lukas, think this is for you :)

Lukas, think this is for you :)
Member

This is not limited to custom nodes at all. It happens with virtually everything i checked, regular nodes as well as e.g. texture buttons. There are no warnings by guardedmemalloc or valgrind either, so i don't think it's critical.

My guess is that it's simply the undo system: if you set undo steps to 0 the memory increase only happens during the operator execution (like increase when grabbing a node, then drops back after releasing).

This is not limited to custom nodes at all. It happens with virtually everything i checked, regular nodes as well as e.g. texture buttons. There are no warnings by guardedmemalloc or valgrind either, so i don't think it's critical. My guess is that it's simply the undo system: if you set undo steps to 0 the memory increase only happens during the operator execution (like increase when grabbing a node, then drops back after releasing).
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
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Reference: blender/blender#37460
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