Touch Sensor missing. #37561
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Reference: blender/blender#37561
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System Information
Operating system and graphics card
N/A - happens both on my 64 bit Linux with Nvidia GTX 580 Classified, and on a school computer running 32 bit MS-Win.
Blender Version
Broken: Blender-2.69 r60991
Worked: Blender-2.8a r58536
Short description of error
The option to add a Touch sensor is missing from the "Add Sensor" list.
Exact steps for others to reproduce the error
Open Blender, go into Logic Editor and hit "Add Sensor" button. From the resulting pulldown list, Blender 2.69 has the last option (Touch) missing:
Actuator
Always
Collision
Delay
Joystick
Keyboard
Message
Mouse
Near
Property
Radar
Random
Ray
Touch <== this one is missing in Blender 2.69
Changed status to: 'Open'
Added subscriber: @lancer-1
Changed status from 'Open' to: 'Archived'
The Touch sensor was removed and replaced by the Collision sensor.
b9b806e0a0
.This was somehow missing from the 2.69 release notes so I've added it now.
Thanks for the update. I'd also looked up the documentation (and a range of user forum posts) before submitting - couldn't find any mention of it so posted. Pages like http://wiki.blender.org/index.php/Doc:2.6/Manual/Game_Engine/Logic/Sensors/Touch should perhaps also be updates to say the Touch Sensor has been depreciated, although I'm not sure who the correct authority for such documentation would be.
Currently unable to get the collision to act like touch was doing for me, but I'm probably missing something obvious like physics properties needed to make it kick in / pulse etc, so I'll play some more.
Thanks again.
Added subscriber: @Moguri
Added subscriber: @ConnorSchilling
I noticed this issue as well. I'm quite devoted to the BGE as a quick sandbox, and the collisions sensor doesn't behave the same way, and is incredibly more complicated when you have to set up a property you don't need. I don't know why the developers would remove it...
The collision sensor should behave exactly like a touch sensor when set to material mode (the touch and collision sensor shared the same code for this).
It is actually quite straight forward. There is an M/P option in the collision sensor to toggle between Material or Property.
If they fail to detect, check that the objects are set to something like "dynamic" (static does not work for collision detection, which I think is a key difference between the current Collision and the older Touch sensors). Also, it pays to have box boundaries or similar or collisions won't happen when objects end up inside each other.
Hope this helps.
Thanks.
I was quite unaware that you could just use materials like the Touch sensor, and had been creating properties specifically for this purpose, which was a bit of a waste. My main confusion was that the Collision sensor doesn't seem to detect objects as well as the Touch sensor did. Like you say, if the Collision sensor doesn't detect static objects, that would be the issue. That does bring up some restrictions in the use of the sensor.