Lineset only applied to first renderlayers only #37642

Closed
opened 2013-11-27 13:14:15 +01:00 by Aditia A. Pratama · 4 comments

System Information
Linux 64 bit

Blender Version
Broken: Blender 2.69

if you have more than one renderlayers lineset only applied to the first one only the rest need to add manually

Exact steps for others to reproduce the error
First add several geometry, put it in different layers.
create several render layers
enable freestyle
only the first renderlayer has a lineset, the rest doesn't.

**System Information** Linux 64 bit **Blender Version** Broken: Blender 2.69 if you have more than one renderlayers lineset only applied to the first one only the rest need to add manually **Exact steps for others to reproduce the error** First add several geometry, put it in different layers. create several render layers enable freestyle only the first renderlayer has a lineset, the rest doesn't.
Author
Member

Changed status to: 'Open'

Changed status to: 'Open'
Tamito Kajiyama was assigned by Aditia A. Pratama 2013-11-27 13:14:15 +01:00
Author
Member

Added subscriber: @AditiaA.Pratama

Added subscriber: @AditiaA.Pratama

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Many thanks for filing the problem report.

I consider the reported issue as a feature and not a bug.

The reason why the first render layer has a line set is because it will make the use of Freestyle easy for new users. The idea is to allow them to obtain a meaningful visual outcome by just enabling Freestyle. This was indeed a specific request from code reviewers when the Freestyle development branch was merged into the Blender code base.

I believe it is desirable in many cases not to have a line set for each newly created render layer, because:(1) whether Freestyle is needed in a given render layer depends on individual scene setups; (2) it is a matter of clicking the '+' button next to the list of line sets to add a new one; and (3) creating a new line set implies the creation of a new line style data block.

The last point may require some explanation. It is noted that a line style (associated to a line set) is a data block, which can be referenced (i.e., reused) by one or more line sets. When a new line set is created, a new line style is also created and linked to the new line set. Now, suppose that you have created a new line set by mistake and you want to delete it. Doing so is really easy since you just have to click the '-' button. But the line style that was linked from the deleted line set stays there until you save the file and reopen it afterwards (exactly in the same way with other data blocks such as mesh, texture, and so forth). I have seen many new Blender users asking how to delete unwanted data blocks that stay there and could not be deleted. Since the default line set associated to the first render layer is intended for new users, I would like to avoid confusing the same new users with unwanted line style data blocks.

It is definitely possible to change the present behavior and create a new line set for each newly created render layer. That is really a matter of design preference. Although I close the task for the time being, I will stay open for any further discussion in view of design revisions.

Many thanks for filing the problem report. I consider the reported issue as a feature and not a bug. The reason why the first render layer has a line set is because it will make the use of Freestyle easy for new users. The idea is to allow them to obtain a meaningful visual outcome by just enabling Freestyle. This was indeed a specific request from code reviewers when the Freestyle development branch was merged into the Blender code base. I believe it is desirable in many cases not to have a line set for each newly created render layer, because:(1) whether Freestyle is needed in a given render layer depends on individual scene setups; (2) it is a matter of clicking the '+' button next to the list of line sets to add a new one; and (3) creating a new line set implies the creation of a new line style data block. The last point may require some explanation. It is noted that a line style (associated to a line set) is a data block, which can be referenced (i.e., reused) by one or more line sets. When a new line set is created, a new line style is also created and linked to the new line set. Now, suppose that you have created a new line set by mistake and you want to delete it. Doing so is really easy since you just have to click the '-' button. But the line style that was linked from the deleted line set stays there until you save the file and reopen it afterwards (exactly in the same way with other data blocks such as mesh, texture, and so forth). I have seen many new Blender users asking how to delete unwanted data blocks that stay there and could not be deleted. Since the default line set associated to the first render layer is intended for new users, I would like to avoid confusing the same new users with unwanted line style data blocks. It is definitely possible to change the present behavior and create a new line set for each newly created render layer. That is really a matter of design preference. Although I close the task for the time being, I will stay open for any further discussion in view of design revisions.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#37642
No description provided.