Mesh edit mode has a rip tool (V-key in edit mode). The same functionality would be nice to have while editing UVs (unweld).
I'm considering taking up the task as my first entrance into helping develop blender's code base. Quick question: what key should the action be bound to? The "V" key is the "Stitch" operation in the UV editor. It could be the "U" key, because it does do act as an "unweld" operation of sorts, as brecht said.
Alright. Since I'm new thought, and we are on the topic of changing keys, I want to confirm some of my knowledge from poking around the code. It looks like the key inputs are set via the "WM_keymap_add_item" function, as defined in "WM_keymap.h," and are used in each editor's "ops" file (e.g. "uvedit_ops.c", or "editmesh_ops.c").
Is that all right?
Hello, I noticed that this task hasn't been touched in awhile so I thought that I could do it. This is my first time contributing to blender. I created a patch (Diff 5955). Sorry if I went about any of this in the wrong order.
Thanks in advance for any feedback. I hope I can contribute to such an awesome project!