Rip Tool for UV editing #37880

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opened 2013-12-19 16:25:30 +01:00 by Brecht Van Lommel · 21 comments

Mesh edit mode has a rip tool (V-key in edit mode). The same functionality would be nice to have while editing UVs (unweld).

Mesh edit mode has a rip tool (V-key in edit mode). The same functionality would be nice to have while editing UVs (unweld).
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Owner

Changed status to: 'Open'

Changed status to: 'Open'
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Owner

Added subscriber: @brecht

Added subscriber: @brecht

Added subscriber: @jatz

Added subscriber: @jatz

Added subscriber: @xchaoscontrolx

Added subscriber: @xchaoscontrolx

I'm considering taking up the task as my first entrance into helping develop blender's code base. Quick question: what key should the action be bound to? The "V" key is the "Stitch" operation in the UV editor. It could be the "U" key, because it does do act as an "unweld" operation of sorts, as brecht said.

I'm considering taking up the task as my first entrance into helping develop blender's code base. Quick question: what key should the action be bound to? The "V" key is the "Stitch" operation in the UV editor. It could be the "U" key, because it does do act as an "unweld" operation of sorts, as brecht said.
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Owner

U key seems reasonable to me. It doesn't really matter much at this point, people can suggest different keys in code review if they don't like it, it's easy to change.

U key seems reasonable to me. It doesn't really matter much at this point, people can suggest different keys in code review if they don't like it, it's easy to change.

Alright. Since I'm new thought, and we are on the topic of changing keys, I want to confirm some of my knowledge from poking around the code. It looks like the key inputs are set via the "WM_keymap_add_item" function, as defined in "WM_keymap.h," and are used in each editor's "ops" file (e.g. "uvedit_ops.c", or "editmesh_ops.c").

Is that all right?

Alright. Since I'm new thought, and we are on the topic of changing keys, I want to confirm some of my knowledge from poking around the code. It looks like the key inputs are set via the "WM_keymap_add_item" function, as defined in "WM_keymap.h," and are used in each editor's "ops" file (e.g. "uvedit_ops.c", or "editmesh_ops.c"). Is that all right?
Author
Owner

Yes, that's right.

Yes, that's right.

Added subscriber: @bitstat

Added subscriber: @bitstat

@xchaoscontrolx, you are still working on this task?
I asking because I want to working on this task, of course if no one already working on it.

@xchaoscontrolx, you are still working on this task? I asking because I want to working on this task, of course if no one already working on it.

@bitstat not at the moment; school is taking up more time than I would like. You can go ahead with it.

@bitstat not at the moment; school is taking up more time than I would like. You can go ahead with it.
Karpov Artem self-assigned this 2014-02-11 11:18:14 +01:00

Added subscriber: @magicmoose

Added subscriber: @magicmoose
Karpov Artem was unassigned by Laurie Harding-Russell 2016-02-04 05:56:22 +01:00
Laurie Harding-Russell self-assigned this 2016-02-04 05:56:22 +01:00

Hello, I noticed that this task hasn't been touched in awhile so I thought that I could do it. This is my first time contributing to blender. I created a patch (Diff 5955). Sorry if I went about any of this in the wrong order.

Thanks in advance for any feedback. I hope I can contribute to such an awesome project!

Hello, I noticed that this task hasn't been touched in awhile so I thought that I could do it. This is my first time contributing to blender. I created a patch (Diff 5955). Sorry if I went about any of this in the wrong order. Thanks in advance for any feedback. I hope I can contribute to such an awesome project!

Added subscriber: @DieHumbleX

Added subscriber: @DieHumbleX

I would like to try this task. Thank you!

I would like to try this task. Thank you!
Laurie Harding-Russell was unassigned by Campbell Barton 2017-03-03 15:08:57 +01:00

Added subscriber: @alourenco

Added subscriber: @alourenco

Hello, I've been taking a look to the code and I would like to go for this one. It is unassigned right?

Edit: Is this already done in D1761?

Hello, I've been taking a look to the code and I would like to go for this one. It is unassigned right? Edit: Is this already done in [D1761](https://archive.blender.org/developer/D1761)?

Added subscriber: @propersquid

Added subscriber: @propersquid

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Campbell Barton self-assigned this 2020-07-10 11:36:13 +02:00

Closing, as this has been committed to master 80393a0eba

Closing, as this has been committed to master 80393a0eba
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Reference: blender/blender#37880
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