mathutils.cell_vector() always returns (0,0,0) #38104
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Reference: blender/blender-addons#38104
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System Information
Operating system and graphics card
Mac OS X 10.9.2
Blender Version
Broken: 2.69.0 (from blender.org) and 2.69.7 (2013-12-29 05:54 Hash d0ec1b1)
Short description of error
mathutils.cell_vector always returns (0,0,0)
Exact steps for others to reproduce the error
In python console, generate random Vectors and looks at result
vecs = [Vector((noise.random()*i+i,noise.random()*i,i)) for i in range(10)]
for v in vecs:
always gives 0.0,0.0,0.0
Verified on at least on other system.
noise.cell() works as expected
Changed status to: 'Open'
Added subscriber: @LY
Added subscriber: @declara91
The functions seems to forget about returning
r_vec
. I also attached a one-liner patch.Added subscriber: @ThomasDinges
This issue was referenced by blender/blender-addons-contrib@55f7a4aebc
This issue was referenced by blender/blender@55f7a4aebc
Changed status from 'Open' to: 'Resolved'
Closed by commit blender/blender@55f7a4aebc.
Added subscriber: @brecht
Patch committed, thanks!
Thanks!