Comp: Dell Vostro A860 (2008 era laptop)
CPU: Intel Celeron 560 @2.13 GHz (single core)
GFX: Intel GMA 965 (drivers up to date)
OS: Windows Vista Home Basic 32-bit SP2
RAM: 3.00 GB
Comp: ASUS Transformer Book T100TA-C1-GR (mid-late 2013 tablet/netbook)
CPU: Intel Atom Z3740 @1.33 GHz (quad core)
GFX: Intel HD Graphics (GPU goes by Rouge according to GPU-Z, unsure if drivers are up to date)
OS: Windows 8.1 32-bit
RAM: 2.00 GB
Broken: 2.67b, 2.69
Short description of error
Model renders black with specularity in BGE via Multitexture. I'm not sure if something is wrong with the model or if it's the usual Intel being Intel w/ it's crap OpenGL support. Singletexture works fine on both systems, GLSL only works on System 2 due to an unresolvable driver issue on System 1.
Attached are some pics demonstrating my problem:
Exact steps for others to reproduce the error
Open Attached .blend file. Pick Multitexture shading and press P (to start the Game Engine).