Windows 8.1, Windows 7
Broken: 26.9 official
Short description of error
Cycle is being less and less accurate when moving away from the center of the scene
Exact steps for others to reproduce the error
I've put a simple setup in the .blend file with 2 cameras and the sames obj arrangement in front of those cameras.
When you render at frame 1 (the camera close the the center), the render is good.
But when you switch to the 2de camera at frame 50 witch is far from the center, the render become glitchy.
You can move all the obj on the X axis with cycle preview "on" to see the gliches appears in realtime.
I've tried to switch from "Dynamic BVH" to "Static BVH" but there is no differences.
No differences either when switching between GPU and CPU