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openGL Mesh salad
Closed, DuplicatePublic


System Information
MacPro 2008
OS X 10.8.5
GTX 570

Blender Version
Blender 2.69 Hash: 2b9702f and previous

Short description of error
It seems randomly Blender displays wire mesh openGL bugs now.
In edit mode it is not visible. It is mainly visible in wireframe object mode.
However switching from wireframe to shaded can keep the artifact.
Switching to shaded and move/pan rotate or zoom view fixes it in shaded mode but NOT in wireframe.

Exact steps for others to reproduce the error
You are in shaded view object mode enter edit mode exit edit mode all is fine.
You are in wireframe view object mode, all is fine, enter edit mode, exit edit mode and in object mode it will be corrupt.

Here is a link to a screen cast:



Event Timeline

claas eicke (cekuhnendev) set Type to Bug.
claas eicke (cekuhnendev) created this task.
claas eicke (cekuhnendev) raised the priority of this task from to Needs Triage by Developer.
Brecht Van Lommel (brecht) closed this task as a duplicate.Feb 6 2014, 4:33 PM

✘ Merged into T36514.

Disabling Use VBO's in user preferences > system works around the problem.