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blender crashes when scaling all vertex radii to zero when skin modifier present
Closed, ResolvedPublic


System Information
win64 (full sysinfo in .blend)

Blender Version
Broken:version 2.69 (sub 10), branch b'master', commit date b'2014-02-04' b'22:48', hash b'88843ca', b'Release'
Worked: 2.69 r60599

Short description of error
Hard crash without any info on console (because all screens vanish instantly)

Exact steps for others to reproduce the error

  • load attached .blend (it contains an object with just 2 verts and 1 edge with a skin mod. And a text buffer with system info)
  • TAB to edit mode
  • A to select both verts
  • CTRL-A 0 RETURN to scale both vertex radii to zero. Observe crash

Event Timeline

Thomas Dinges (dingto) lowered the priority of this task from 90 to 50.Feb 6 2014, 10:42 PM

Confirmed on OS X with latest master.

Brecht Van Lommel (brecht) changed the task status from Unknown Status to Resolved.Feb 7 2014, 3:10 PM

Closed by commit rB52bae9691b08.