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blender crashes when scaling all vertex radii to zero when skin modifier present
Closed, ResolvedPublic


System Information
win64 (full sysinfo in .blend)

Blender Version
Broken:version 2.69 (sub 10), branch b'master', commit date b'2014-02-04' b'22:48', hash b'88843ca', b'Release'
Worked: 2.69 r60599

Short description of error
Hard crash without any info on console (because all screens vanish instantly)

Exact steps for others to reproduce the error

  • load attached .blend (it contains an object with just 2 verts and 1 edge with a skin mod. And a text buffer with system info)
  • TAB to edit mode
  • A to select both verts
  • CTRL-A 0 RETURN to scale both vertex radii to zero. Observe crash

Event Timeline

Michel Anders (varkenvarken) created this task.
Michel Anders (varkenvarken) raised the priority of this task from to Needs Triage by Developer.
Thomas Dinges (dingto) triaged this task as Confirmed, Medium priority.

Confirmed on OS X with latest master.