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Clipping panel start and end wireframe problem
Closed, InvalidPublic

Description

System Information
Windows 7 x64, GTX 590

Blender Version
Broken: (Official 2.69 x64 and UP even new builds)
Worked:

Short description of error
(Contour transparency) you can see the countour of any object (like wireframe) if you set the starting clipping to 1mm and 1km of end clipping (or any end clipping really)

Exact steps for others to reproduce the error
Create any 3d object I recomend a sphere so is more noticeable the effect, now turn your start clipping to 1mm and the end clipping to any reasonable value like 1km, 100mts etc, now if you zoom out a little in edit mode you'll see what I mean the contour turns transparent (wireframe) even if the object is on solid mode. This is not suppose to happen.

Details

Type
Bug

Event Timeline

Angel Pat (valcar3d) raised the priority of this task from to Needs Triage by Developer.
Angel Pat (valcar3d) updated the task description. (Show Details)
Angel Pat (valcar3d) set Type to Bug.
Brecht Van Lommel (brecht) claimed this task.

That's basically the expected behavior. If you see the clipping to wider values, then your graphics card will have less precision to do Z buffering and you get these artifacts. It's a tradeoff that you have to make, it's just how graphics cards and the OpenGL/DirectX standards are designed to behave.