After generate the Rigify,it can't work with "Auto IK" #38866

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opened 2014-02-27 09:47:27 +01:00 by chi · 11 comments
chi commented 2014-02-27 09:47:27 +01:00 (Migrated from localhost:3001)

System Information
windows7 Nvidia GeForce GTX 650

Blender Version
blender 2.67.0 r56533

Worked: (optional)
when I save rigigy that create with blender 2.5,then open it with blender 2.6,it's work.

Short description of error
After generate the Rigify,'rig hand.fk' can't work with "Auto IK"

Exact steps for others to reproduce the error
Auto-run disabled:Driver'(1.0_ctrl_y)bend3.14159*2'

**System Information** windows7 Nvidia GeForce GTX 650 **Blender Version** blender 2.67.0 r56533 Worked: (optional) when I save rigigy that create with blender 2.5,then open it with blender 2.6,it's work. **Short description of error** After generate the Rigify,'rig hand.fk' can't work with "Auto IK" **Exact steps for others to reproduce the error** Auto-run disabled:Driver'(1.0_ctrl_y)*bend*3.14159*2'
chi commented 2014-02-27 09:47:27 +01:00 (Migrated from localhost:3001)
Author

Changed status to: 'Open'

Changed status to: 'Open'
chi commented 2014-02-27 09:47:27 +01:00 (Migrated from localhost:3001)
Author

Added subscriber: @chi

Added subscriber: @chi
chi commented 2014-02-27 09:57:32 +01:00 (Migrated from localhost:3001)
Author

The rigify is create with blender 2.67 r56533,it can't work with "Auto IK"

The rigify is create with blender 2.67 r56533,it can't work with "Auto IK"
Nathan Vegdahl self-assigned this 2014-02-27 23:10:44 +01:00
Member

I'm having difficulty understanding your description of the bug...

I'm having difficulty understanding your description of the bug...
Member

After generate the Rigify,'rig hand.fk' can't work with "Auto IK"

Okay, so is the issue that you can't use the rig with Blender's built-in Auto IK feature? Unfortunately, that is not a bug, but rather a known limitation of how the rigs are built. Only continuous bone chains work with auto-ik, and the arm controls of Rigify rigs are not continuous chains.

> After generate the Rigify,'rig hand.fk' can't work with "Auto IK" Okay, so is the issue that you can't use the rig with Blender's built-in Auto IK feature? Unfortunately, that is not a bug, but rather a known limitation of how the rigs are built. Only continuous bone chains work with auto-ik, and the arm controls of Rigify rigs are not continuous chains.

Added subscriber: @chiyimiao

Added subscriber: @chiyimiao

1blender2.59.jpg

2blender2.59_auto_ik.jpg

3blender2.7.jpg

4blender2.7_auto_ik.jpg

5blender2.7_auto_ik_01.png

Sorry my English is poor

![1blender2.59.jpg](https://archive.blender.org/developer/F82160/1blender2.59.jpg) ![2blender2.59_auto_ik.jpg](https://archive.blender.org/developer/F82161/2blender2.59_auto_ik.jpg) ![3blender2.7.jpg](https://archive.blender.org/developer/F82158/3blender2.7.jpg) ![4blender2.7_auto_ik.jpg](https://archive.blender.org/developer/F82159/4blender2.7_auto_ik.jpg) ![5blender2.7_auto_ik_01.png](https://archive.blender.org/developer/F82164/5blender2.7_auto_ik_01.png) Sorry my English is poor

6blender_auto_ik02.jpg

![6blender_auto_ik02.jpg](https://archive.blender.org/developer/F82188/6blender_auto_ik02.jpg)
Member

Added subscriber: @BrendonMurphy

Added subscriber: @BrendonMurphy
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Member

closing as archived, no activity 1.5 years

closing as archived, no activity 1.5 years
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Reference: blender/blender-addons#38866
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