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Hyperactive rigid bodies
Closed, DuplicatePublic


System Information
Operating system and graphics card
Macintosh osX Lion, 10.7.5, no graphics card
Blender Version
Broken: (example: 2.69.7 4b206af, see splash screen)
Worked: (optional)
2.70 (Dated 2014-02-20 4:32), 4789793
Short description of error
Default rigid body collision is crazy. Cubes slide and spin around like mad. Friction sliders increase friction when turned to zero and decrease friction when turned to 1.00
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
-load factory settings
-move base cube up on z axis 2 blender units, create plane, scale by 7. Apply scale
-add active rigid body to cube, passive to plane
-play animation.



Event Timeline

Predrag Lazic (particl3s) raised the priority of this task from to Needs Triage by Developer.
Predrag Lazic (particl3s) updated the task description. (Show Details)
Predrag Lazic (particl3s) set Type to Bug.
Sergej Reich (sergof) closed this task as a duplicate.Mar 4 2014, 11:30 AM

✘ Merged into T38746.