Sun-Glossy Ray Visibility still rendered #39114

Closed
opened 2014-03-11 15:07:47 +01:00 by Eric Lafarge · 15 comments

OS X 10.9.2 (13C64)

NVIDIA GeForce GT 650M 1024 Mo

blender-2.70-40d4fb9-OSX-10.6-x86_64

Glossy Ray Visibility is still rendered (CPU & GPU). Ok in the viewport with the same amont of samples.

Viewport.jpg
Render.jpg

Best regards.

OS X 10.9.2 (13C64) NVIDIA GeForce GT 650M 1024 Mo blender-2.70-40d4fb9-OSX-10.6-x86_64 Glossy Ray Visibility is still rendered (CPU & GPU). Ok in the viewport with the same amont of samples. ![Viewport.jpg](https://archive.blender.org/developer/F80674/Viewport.jpg) ![Render.jpg](https://archive.blender.org/developer/F80676/Render.jpg) Best regards.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @EricLafarge

Added subscriber: @EricLafarge

Added subscriber: @mont29

Added subscriber: @mont29

Please upload a .blend file!

Please upload a .blend file!
Author

This is The One.

test-bug-sun.blend

Enjoy.

This is The One. [test-bug-sun.blend](https://archive.blender.org/developer/F80695/test-bug-sun.blend) Enjoy.

Thanks!

Thanks!
Bastien Montagne self-assigned this 2014-03-11 19:15:57 +01:00

Added subscriber: @brecht

Added subscriber: @brecht

Uh… Cycles can be very mysterious…

As far as I can say, glossy is always excluded from lamp's shader, be it final render or preview (3Dview) one…

Maybe interesting though, if you enable any of the Glossy passes, then F12 render looks like 3DView one (i.e. no glossy).

Uh… Cycles can be very mysterious… As far as I can say, glossy is always excluded from lamp's shader, be it final render or preview (3Dview) one… Maybe interesting though, if you enable any of the Glossy passes, then F12 render looks like 3DView one (i.e. no glossy).

Added subscriber: @ThomasDinges

Added subscriber: @ThomasDinges
Issue introduced in https://developer.blender.org/rB0f8ad228c38a26f467c3ea5f2932f04247986f9f
Bastien Montagne was unassigned by Thomas Dinges 2014-03-12 03:38:33 +01:00
Brecht Van Lommel was assigned by Thomas Dinges 2014-03-12 03:38:33 +01:00

Seems we have a dependency problem here, the update order of Film and LightManager seems wrong, issue is likely the "use_light_visibility" variable.

Seems we have a dependency problem here, the update order of Film and LightManager seems wrong, issue is likely the "use_light_visibility" variable.

This issue was referenced by blender/blender-addons-contrib@d7cff8f74c

This issue was referenced by blender/blender-addons-contrib@d7cff8f74c00e6952c9f69e5f673f2b68045ef3e

This issue was referenced by d7cff8f74c

This issue was referenced by d7cff8f74c00e6952c9f69e5f673f2b68045ef3e

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Closed by commit d7cff8f74c.

Closed by commit d7cff8f74c.
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Reference: blender/blender#39114
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