Collision of hairs doesn't works properly #39219

Closed
opened 2014-03-16 21:11:43 +01:00 by Jan-Niklas Bogatka · 11 comments

System Information
Win7 Ultimate 64bit , Nvidea GTX 460 SE Direct CU

Blender Version
Broken: 2.70 RC2 2525f9c
Worked: 2.69

Short description of error
The hair particle system doesn't reacts properly on collisions.
E.g. the hairs go through the emmiting object even if a collision modifier is applied.
Same with other objects, when enabling the kill particles option in the collision modifier only a few of the particles are killed.

Exact steps for others to reproduce the error
Open the appended file and play the animation. collision_problem_hair.blend

**System Information** Win7 Ultimate 64bit , Nvidea GTX 460 SE Direct CU **Blender Version** Broken: 2.70 RC2 2525f9c Worked: 2.69 **Short description of error** The hair particle system doesn't reacts properly on collisions. E.g. the hairs go through the emmiting object even if a collision modifier is applied. Same with other objects, when enabling the kill particles option in the collision modifier only a few of the particles are killed. **Exact steps for others to reproduce the error** Open the appended file and play the animation. [collision_problem_hair.blend](https://archive.blender.org/developer/F81470/collision_problem_hair.blend)

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @Jan-NiklasBogatka

Added subscriber: @Jan-NiklasBogatka

Added subscriber: @ygtsvtr

Added subscriber: @ygtsvtr

collision_problem_hair_edited.blend Try this file.

If you subdivide your mesh or add a subdivision modifier the particle collision friction will activate more quickly.

But this is not true surface collision.
There is no collision system for hairs outside "Particle Edit Mode".

There is a way to make fake collisions but it doesn't solve the problem for characters or complex behaviours (like brushing hair with a object).

Here is the work around :

Add a force field to the object you would like it to collide with the hair system.

Set force type as "Force" and set shape as "Surface".

Now if your collision object comes in close proximity of the hairs they will get pushed.

note: Even if the hair object has this force field it wont collide with it self. The hair emitter object and collision object must be separate.

Hopefully gooseberry project will improve/solve these problems.

Good luck.

[collision_problem_hair_edited.blend](https://archive.blender.org/developer/F81544/collision_problem_hair_edited.blend) Try this file. If you subdivide your mesh or add a subdivision modifier the particle collision friction will activate more quickly. But this is not true surface collision. There is no collision system for hairs outside "Particle Edit Mode". There is a way to make fake collisions but it doesn't solve the problem for characters or complex behaviours (like brushing hair with a object). Here is the work around : Add a force field to the object you would like it to collide with the hair system. Set force type as "Force" and set shape as "Surface". Now if your collision object comes in close proximity of the hairs they will get pushed. note: Even if the hair object has this force field it wont collide with it self. The hair emitter object and collision object must be separate. Hopefully gooseberry project will improve/solve these problems. Good luck.

Added subscriber: @Sergey

Added subscriber: @Sergey

Don't see the difference in behavior between 2.69 and 2.70RC2 really. And Blender 2.70 project is only about regressions which are stoppers for 2.70 release.

Don't see the difference in behavior between 2.69 and 2.70RC2 really. And Blender 2.70 project is only about regressions which are stoppers for 2.70 release.

Added subscriber: @LukasTonne

Added subscriber: @LukasTonne

@LukasTonne, is it something known to you?

@LukasTonne, is it something known to you?
Member

Don't think this can be made to work properly, needs complete refactor anyway. Close as todo?

Don't think this can be made to work properly, needs complete refactor anyway. Close as todo?

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sergey Sharybin self-assigned this 2014-05-19 18:33:55 +02:00

Marking as a TODO. Added it there http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Cloth so it'll be a nice reference for the hair/physics works we're gonna to do for gooseberry.

Thanks for the report anyway!

Marking as a TODO. Added it there http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Cloth so it'll be a nice reference for the hair/physics works we're gonna to do for gooseberry. Thanks for the report anyway!
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Reference: blender/blender#39219
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