Metaball objects selection - Crash #39294

Closed
opened 2014-03-20 20:15:44 +01:00 by Kalina Attila · 17 comments

System Information
Ubuntui Saucy
ATI Radeon HD5750 (proprietary driver)

Blender Version
Broken: 2.70
fresh release from official site

Short description of error

Blender crashes to desktop after trying to select any metaball object while in wireframe mode.

Exact steps for others to reproduce the error

  1. Add any type of Metaball object to scene.
  2. switch to wireframe in the viewport.
  3. try selecting the Metaball object.
**System Information** Ubuntui Saucy ATI Radeon HD5750 (proprietary driver) **Blender Version** Broken: 2.70 fresh release from official site **Short description of error** Blender crashes to desktop after trying to select any metaball object while in wireframe mode. **Exact steps for others to reproduce the error** 1. Add any type of Metaball object to scene. 2. switch to wireframe in the viewport. 3. try selecting the Metaball object.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @Sinnorfin

Added subscriber: @Sinnorfin

Added subscriber: @mont29

Added subscriber: @mont29

Cannot reproduce that here (debian64 testing, HD5730M free driver)…

You should get a crash file generated by Blender (run it from a terminal to see were it is saved, usually /tmp/...), please attach it here.

Also you say “fresh release from official site”, I assume you are talking about blender.org, not ubuntu's package?

Cannot reproduce that here (debian64 testing, HD5730M free driver)… You should get a crash file generated by Blender (run it from a terminal to see were it is saved, usually /tmp/...), please attach it here. Also you say “fresh release from official site”, I assume you are talking about blender.org, not ubuntu's package?
Author

Yes 2.70 version from blender.org.

Ran with GDB:
Program received signal SIGSEGV, Segmentation fault.
0x00007ffff7e03c92 in ?? ()

Edit: Windows 64bit version doesnt reproduce the crash.

Yes 2.70 version from blender.org. Ran with GDB: Program received signal SIGSEGV, Segmentation fault. 0x00007ffff7e03c92 in ?? () Edit: Windows 64bit version doesnt reproduce the crash.

Eeeeh… rather a short backtrace in that crash log… :/

Thanks for the file anyway. I guess running bt in gdb after the crash does not say more?

Eeeeh… rather a short backtrace in that crash log… :/ Thanks for the file anyway. I guess running `bt` in gdb after the crash does not say more?
Author

"Eeeeh… rather a short backtrace in that crash log… :/"

Sorry, first time reporting, what does short backtrace means? should i do more tasks with blender before inducing the crash?
It crashes in whatever period of the work, if i select a metaball object in wireframe(pressing Z) it crashes. Even on vanilla scene.

bt in gdb gives this:

  • 0 0x00007ffff7e03c92 in ?? ()
  • 1 0x0000001c00000000 in ?? ()
  • 2 0x0000000000000000 in ?? ()
"Eeeeh… rather a short backtrace in that crash log… :/" Sorry, first time reporting, what does short backtrace means? should i do more tasks with blender before inducing the crash? It crashes in whatever period of the work, if i select a metaball object in wireframe(pressing Z) it crashes. Even on vanilla scene. bt in gdb gives this: - 0 0x00007ffff7e03c92 in ?? () - 1 0x0000001c00000000 in ?? () - 2 0x0000000000000000 in ?? ()

Ah, sorry :)

“Short backtrace” means that there are very few steps between the "entry point" of the application and the crash (here, we only have three, which is confirmed by the output of gdb's bt command, which also stands for "back trace"), so was just a mere comment on the issue - it’s not common in Blender, crashes often happen after ten or more steps… ;)

Think you have given us all data you could, I just can’t reproduce the issue myself… Guess we’ll have to wait and see whether other devs can reproduce it, or have an idea about that bug!

Ah, sorry :) “Short backtrace” means that there are very few steps between the "entry point" of the application and the crash (here, we only have three, which is confirmed by the output of gdb's bt command, which also stands for "back trace"), so was just a mere comment on the issue - it’s not common in Blender, crashes often happen after ten or more steps… ;) Think you have given us all data you could, I just can’t reproduce the issue myself… Guess we’ll have to wait and see whether other devs can reproduce it, or have an idea about that bug!

Added subscriber: @Sergey

Added subscriber: @Sergey

Adding Sergey as CC, since he is maintainer of metaballs I think?

Btw, I thought about two more tests you can make:

  • Try launching blender with -t1 option (to get mono-threaded update instead of multi-threaded one).
  • And did you checked all other primitive types? meshes of course, but also curves, surfaces, text?
Adding Sergey as CC, since he is maintainer of metaballs I think? Btw, I thought about two more tests you can make: * Try launching blender with `-t1` option (to get mono-threaded update instead of multi-threaded one). * And did you checked all other primitive types? meshes of course, but also curves, surfaces, text?
Author

Ah,ok,thanks for clarifying:)

  • Launching with -t1 resulted in the same crash. (metaballs selected in wireframe view)
  • other primitive types doesnt crash under these circumstances.
Ah,ok,thanks for clarifying:) - Launching with -t1 resulted in the same crash. (metaballs selected in wireframe view) - other primitive types doesnt crash under these circumstances.

Added subscriber: @ygtsvtr

Added subscriber: @ygtsvtr

caNT reproduce . win 7 64 bit.Tested on official 270 and #3406ef8

caNT reproduce . win 7 64 bit.Tested on official 270 and #3406ef8

Can not reproduce the crash as well.

Try using blender-softwaregl script for the official archive and see whether you can reproduce the crash then. This script launches blender in fully software opengl mode, which eliminates probability of bugs in your video driver.

Can not reproduce the crash as well. Try using blender-softwaregl script for the official archive and see whether you can reproduce the crash then. This script launches blender in fully software opengl mode, which eliminates probability of bugs in your video driver.
Author

Crash cant be reproduced in software opengl mode, selection works as intended. So it's a video driver bug then?

Installing the Opensource drivers made the problem disappear.

Crash cant be reproduced in software opengl mode, selection works as intended. So it's a video driver bug then? Installing the Opensource drivers made the problem disappear.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sergey Sharybin self-assigned this 2014-03-21 13:45:51 +01:00

Its likely the video driver issue then which we can't really fix. Sorry, but we can't fix bugs in proprietary AMD drivers..Thanks for the report anyway!

Its likely the video driver issue then which we can't really fix. Sorry, but we can't fix bugs in proprietary AMD drivers..Thanks for the report anyway!
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Reference: blender/blender#39294
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