Backface culling in Multitexture is on permanently #39306
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Reference: blender/blender#39306
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System Information
Operating system and graphics card
xp sp3
Blender Version
Broken: Blender 2.70
Worked: probably none
Short description of error
in Textured display while being set to Multitexture, disabling backface culling in the N-panel do nothing
Exact steps for others to reproduce the error
backfaceodd04.blend
Now change to GLSL and backface culling works, it will hide the back face when enabled and show the backface when disabled.
Changed status to: 'Open'
Added subscriber: @sanctuary
just remembered an old bug report about the alpha settings in multitexture not existing in the Material panel of Blender Render, but only existing in the Material panel of Blender Game, and still the BGE material alpha settings having an influence on the Blender Render mode.
And it was that.
After testing the steps i mentionned in the bug report, now get back to Multitexture, make sure the Backface culling setting is disabled (even if in the 3D view it's still obviously constantly enabled).
Change from Blender Render to Blender Game, and go to the Material panel
At the "game setting" tab, notice that (by default) Backface culling is enabled (despite you disabled it in Blender Render).
Disable Backface culling from there, and you'll see that now the 3D View behave correctly if you enable/disable the Backface culling setting from the N-panel
Looks like there's some kind of conflict between those 2 different Backface culling setting, with the one in the Blender Game mode that dominate the one in the 3D view.
Oddly that does only happen in Multitexture, in GLSL the one in the 3D View N-Panel dominate as the user would expect
Added subscriber: @mont29
Yep, looks like Game setting take precedence on 3DView one, when enabled…
This issue was referenced by blender/blender-addons-contrib@0f95149a78
This issue was referenced by
0f95149a78
Changed status from 'Open' to: 'Resolved'
Closed by commit
0f95149a78
.