topology mirror does not work with unconnected meshes (eg. Suzanne eyes) #39409
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#39409
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
blender 2.70 release
it seems topology mirror has problems handling not connected meshes
for example it doesn't work with Suzanne eyes
it also seems the problem was fixed in 2.67 but now it is back, see
https://developer.blender.org/T35551
steps:
Changed status to: 'Open'
Added subscriber: @padone
Added subscribers: @ideasman42, @Sergey
@ideasman42, you know this area better than anyone else :)
Changed status from 'Open' to: 'Archived'
Topology based mirror relies on unique topology, which isn't the case around Suzanne's eyes.
Closing.
thank you for your reply Barton,
if this is the case then this limit should be documented, so Blender users could know about it and stop claiming this as a bug. Indeed the official wiki manual takes Susanne as example for the topology mirror, but doesn't mention any limit of this kind. This may be a misleading example especially for new users.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Meshes/Editing/Basics/Mirror
" For an example of how to use Topology Mirror open up a new Blender scene, then delete Blender's default cube and add a Monkey Object to the 3D Viewport. "
Also, I wonder if you could fix this limitation and add unconnected meshes support to the topology mirror tool. I don't know how to deal with the Blender code, but conceptually it could be something like this.
Well the concept is easy, but I don't know if this approach of marking islands could be easily implemented in the actual code. This is another story. Please let me know if you think this idea may be useful.
Bye, Alessandro :)