OS: Ubuntu 13.10
Linux kernel: 3.11.0-18-generic
Short description of error
Normally, keyframing off the Animated property of a rigid body will cause rigid body to maintain its velocity and rotation that it has at the last animated keyframe. However, if the Animated property is keyframed off on the second keyframe of the rigid body simulation, the object will continue the animation from a stand-still, i.e. it loses its initial velocity / rotation.
Exact steps for others to reproduce the error
- Open new Blender file
- Keyframe location of the default cube
- Go to frame 20, move cube along the y-axis by 20 units and keyframe location.
- Enable Rigid Body for the cube
- Go to frame 10, enable Animated (Physics context -> Rigid Body panel) and keyframe it
- Go to frame 11, disable Animated and keyframe it
- Go to Scene context -> Rigid Body Cache panel, and set Start to 10 (and say, End to 50)
- Go to 3D View and hit ALT A to start animation. Notice that when the cube reaches frame 10, it loses its y-velocity and just falls straight down.
- Set the start of Rigid Body Cache to 9.
- Update cache by unlinking the RigidBodyWorld group from Rigid Body World panel, then choose it again.
- Play animation again, and it's fine.
Although, I have figured out how to get it working, I think this is unexpected behaviour (which took me a long time to figure out).
Steps 1-7 have already been completed in this file: