Keyframing off Animated property of rigid body on second frame of rigid body simulation #39529
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Reference: blender/blender#39529
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System Information
OS: Ubuntu 13.10
Linux kernel: 3.11.0-18-generic
Blender Version
Broken: 2.70-b64bdb2-linux-glibc211-x86_64
Short description of error
Normally, keyframing off the Animated property of a rigid body will cause rigid body to maintain its velocity and rotation that it has at the last animated keyframe. However, if the Animated property is keyframed off on the second keyframe of the rigid body simulation, the object will continue the animation from a stand-still, i.e. it loses its initial velocity / rotation.
Exact steps for others to reproduce the error
Create bug:
Resolution:
Play animation again, and it's fine.
Although, I have figured out how to get it working, I think this is unexpected behaviour (which took me a long time to figure out).
Steps 1-7 have already been completed in this file: rigidBody_bug.blend
Changed status to: 'Open'
Added subscriber: @Garrett-8
Hmm, I'll have to think about this. Not quite sure if we can make this work.
Added subscribers: @sreich, @Sergey
@sreich, so can we make it to work? :)
Added subscriber: @JulianEisel
@sreich, sooooo? ;P
Added subscriber: @alexang
Still broken in 2.8. What is the workaround?
Added subscriber: @mano-wii
Given this statement and the time this report is open, I will indicate this problem as a
Known Issue
.Added subscriber: @gogo
Added subscriber: @DefeatedTV
i found a solution for a part of this issue, you can simply keyframe the viewport and render visibility of the object place a copy of the object at the frame the physics engine will take over make it invisible until the frame is reached,
so very rough explained: you have 2 objects one is going to be animated the other one is going to be simulated noone only one object is visible at a time.