Translate node causes over gamut colors #39539

Closed
opened 2014-04-01 07:58:07 +02:00 by david mcsween · 9 comments

System Information
Win 7 64bit

Blender Version
Broken: 2.70 b66a954
Worked: (optional)

Adding translate node to a rendered layer causes bright out of gamut color bands. Also the translation effect doesn't redraw correctly, resulting in portions of the image wrapping around edges (even when wrap function is OFF).

Exact steps for others to reproduce the error
Create a layer with alpha, add translate node then send to mix node. Alpha seems to be included weather I want it or not. Viewer Displays large red Chunks (they change size when I change the chunk render size). Composite output has no red blocks but has bad wrap from translate node.

.blend included.blast_test.blend

**System Information** Win 7 64bit **Blender Version** Broken: 2.70 b66a954 Worked: (optional) Adding translate node to a rendered layer causes bright out of gamut color bands. Also the translation effect doesn't redraw correctly, resulting in portions of the image wrapping around edges (even when wrap function is OFF). **Exact steps for others to reproduce the error** Create a layer with alpha, add translate node then send to mix node. Alpha seems to be included weather I want it or not. Viewer Displays large red Chunks (they change size when I change the chunk render size). Composite output has no red blocks but has bad wrap from translate node. .blend included.[blast_test.blend](https://archive.blender.org/developer/F83631/blast_test.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @davidmcsween

Added subscriber: @davidmcsween
Member

Added subscribers: @Jeroen-Bakker, @LukasTonne

Added subscribers: @Jeroen-Bakker, @LukasTonne
Member

Looks like there are several different issues here:

  • Render layer node doesn't return proper result outside the render resolution rect (@Jeroen-Bakker thought we fixed that by initializing colors beforehand? does render layer actually return undefined values?!)
  • Not a bug: In order to correctly overlay an alpha-image on top of the base you should use an Alpha-Over node, not a Mix node. See here blast_test2.blend
Looks like there are several different issues here: * Render layer node doesn't return proper result outside the render resolution rect (@Jeroen-Bakker thought we fixed that by initializing colors beforehand? does render layer actually return undefined values?!) * *Not a bug*: In order to correctly overlay an alpha-image on top of the base you should use an __Alpha-Over__ node, not a Mix node. See here [blast_test2.blend](https://archive.blender.org/developer/F83646/blast_test2.blend)
Jeroen Bakker was assigned by Lukas Tönne 2014-04-01 10:27:29 +02:00
Member

Seems that the result outside the render resolution is not set (as Lukas mentioned) This was not always the case, so we should fix it.

Sorry for the late reply.

Seems that the result outside the render resolution is not set (as Lukas mentioned) This was not always the case, so we should fix it. Sorry for the late reply.

This issue was referenced by blender/blender-addons-contrib@5d51de3bea

This issue was referenced by blender/blender-addons-contrib@5d51de3bea3ae500446587ebfc53c297afdbed82

This issue was referenced by 5d51de3bea

This issue was referenced by 5d51de3bea3ae500446587ebfc53c297afdbed82
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Member

Closed by commit 5d51de3bea.

Closed by commit 5d51de3bea.
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Reference: blender/blender#39539
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