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Rigid Body Constraints non functional on release builds
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Hi Sergej,
I got a regression for you here...

System Information
Ubuntu 64, 16gb, 2* gtx560 ti oc 2gb each, i7 4th gen

Blender Version
Broken: newest version from trunk
Worked: Official 2.70

Short description of error
I couldn't get any rigid body constraints to work. Oftentimes the rigid bodies just disappear, sometimes they act completely weird like bouncing back and forth at a very high speed. Tried it with 2.7 and all is working well there.
But this is only happening when I build my version with the "Release" option set. On "Debug", everything works as expected. I tried it also with a downloaded buildbot build, but as those are compiled with "Release" too all is working there as well.

Exact steps for others to reproduce the error
I'll append a file from Zuggamaster that is hosted on blendswap
Just start the animation and you'll see the issue.

File is here:

As we like to release an "a" release - this should definitely be fixed for it.

Many greetings, Thomas

Event Timeline

Thomas Beck (plasmasolutions) raised the priority of this task from to Needs Triage by Developer.
Thomas Beck (plasmasolutions) updated the task description. (Show Details)
Sergej Reich (sergof) edited this Maniphest Task.Apr 9 2014, 1:52 AM
Sergej Reich (sergof) closed this task as Resolved.Apr 9 2014, 1:52 AM

Closed by commit rB6ffabfae852f.

Sergej Reich (sergof) edited this Maniphest Task.May 12 2014, 4:47 PM