Navigation jitter when using middle mouse button - OSX #39709

Closed
opened 2014-04-13 22:57:21 +02:00 by Ethan Snell · 15 comments

System Information
OS: Apple OSX 10.9.2
Processor: 2.8 GHz Intel Core 17
Memory: 8 GB
Graphics: NVIDIA GeForce GT 330M

This is on a 17in Macbook pro.

Blender Version
Broken: 2.70a main release from blender.org
Worked: 2.69 main release

Short description of error

When using the middle mouse button in the viewport to navigate, a massive jitter occurs, disrupting navigation. This renders transformation almost impossible. This occurs when using the middle mouse button in any editor, such as 3D view, UV/image editor, and the graph editor. The jitter occurs at the refresh rate of the screen.

A short video that demonstrates the bug is available here:
https://www.youtube.com/watch?v=dxAZO2MEyBI&feature=youtu.be

Exact steps for others to reproduce the error
Occurs immediately after loading blender.

**System Information** OS: Apple OSX 10.9.2 Processor: 2.8 GHz Intel Core 17 Memory: 8 GB Graphics: NVIDIA GeForce GT 330M This is on a 17in Macbook pro. **Blender Version** Broken: 2.70a main release from blender.org Worked: 2.69 main release **Short description of error** When using the middle mouse button in the viewport to navigate, a massive jitter occurs, disrupting navigation. This renders transformation almost impossible. This occurs when using the middle mouse button in any editor, such as 3D view, UV/image editor, and the graph editor. The jitter occurs at the refresh rate of the screen. A short video that demonstrates the bug is available here: https://www.youtube.com/watch?v=dxAZO2MEyBI&feature=youtu.be **Exact steps for others to reproduce the error** Occurs immediately after loading blender.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @pancake-manicure

Added subscriber: @pancake-manicure

Added subscribers: @jensverwiebe, @mont29

Added subscribers: @jensverwiebe, @mont29

This sounds awfully similar to #39504…

Jens, thoughts?

This sounds awfully similar to #39504… Jens, thoughts?
Member

Hi
Watched the example video and must say i have no clue whats causing this atm..
#39505 was more the changed nicing prio issue afaik.

This one looks much uglier.

It looks we may have a problem limited to certain machines here and i saw something
like this in the intet, where Adobe claims they identified a bug with newest Apple build
env causing wrong instructions. The root problem is new stricter clang bringing up
a longstanding system lib issue more prominent.

Thats all speculative but i have a testbuild done with former 2.69 build env ( gcc-4.8.1 )
that could give us insight if we are affected here.
So please test this 2.70a done with alternative compiler pls.: http://www.jensverwiebe.de/Blender/blender_2.70a_gcc_physical_threads.zip

Don't worry about the odd name of the zip, it was intentionally made to check another issue.

Enthymeme, would be nice if you report back soon ....

Jens

Hi Watched the example video and must say i have no clue whats causing this atm.. #39505 was more the changed nicing prio issue afaik. This one looks much uglier. It looks we may have a problem limited to certain machines here and i saw something like this in the intet, where Adobe claims they identified a bug with newest Apple build env causing wrong instructions. The root problem is new stricter clang bringing up a longstanding system lib issue more prominent. Thats all speculative but i have a testbuild done with former 2.69 build env ( gcc-4.8.1 ) that could give us insight if we are affected here. So please test this 2.70a done with alternative compiler pls.: http://www.jensverwiebe.de/Blender/blender_2.70a_gcc_physical_threads.zip Don't worry about the odd name of the zip, it was intentionally made to check another issue. Enthymeme, would be nice if you report back soon .... Jens
Author

Hey Jens,

Downloaded the version you provided, and the bug seems to be re-occurring in that build. The jitter is just as bad.

Also, quick note: I realize that the video I uploaded doesn't really give an accurate depiction of the jitter, since that video is at 30FPS. The jitter is actually occurring at the rate of my screen refresh, which is 60hz (I think!). I can record a higher frame-rate video if you would like.

Let me know if there's anything else you need... if it only affects certain machines, that definitely makes fixing it difficult for you.

~Enthymeme

Hey Jens, Downloaded the version you provided, and the bug seems to be re-occurring in that build. The jitter is just as bad. Also, quick note: I realize that the video I uploaded doesn't really give an accurate depiction of the jitter, since that video is at 30FPS. The jitter is actually occurring at the rate of my screen refresh, which is 60hz (I think!). I can record a higher frame-rate video if you would like. Let me know if there's anything else you need... if it only affects certain machines, that definitely makes fixing it difficult for you. ~Enthymeme
Member

Hi Enthymeme

Thats in a way good news, cause i feared there would be something fishy in my actual build environment.
There is a lot of information around regarding compiler/OS issues, which leaded me to check this assumption
first.

The bad is we must still find out the root reason for your jitter.
Next area to check is the drawing now, pwerhaps something affected by bad video drivers.
I dunno how much technical background you have. It would be interesting if you have the same problem
on another OSX version or on same OSX when switching to software rendering or disable native-pixels etc..

Tell me if you can check:

  • starting blender from terminal with the --no-native-pixels option
  • try set other screen refreshrate ( if possible )
  • try setting other buffer types in prefs ( full, triple, etc. .. )

A bit hazzle i know, but don't have comparable machine to test here.

Jens

Hi Enthymeme Thats in a way good news, cause i feared there would be something fishy in my actual build environment. There is a lot of information around regarding compiler/OS issues, which leaded me to check this assumption first. The bad is we must still find out the root reason for your jitter. Next area to check is the drawing now, pwerhaps something affected by bad video drivers. I dunno how much technical background you have. It would be interesting if you have the same problem on another OSX version or on same OSX when switching to software rendering or disable native-pixels etc.. Tell me if you can check: - starting blender from terminal with the --no-native-pixels option - try set other screen refreshrate ( if possible ) - try setting other buffer types in prefs ( full, triple, etc. .. ) A bit hazzle i know, but don't have comparable machine to test here. Jens
Author

haha, not much luck here I'm afraid.

  • Starting blender from terminal:
    I used:
open /Applications/Blender/bugtest.app/Contents/MacOS/blender --no-native-pixels

bugtest.app being the blender version you attached above, renamed and put in my applications folder.

I got this error: http://i.imgur.com/C2zWLie.png
Not sure of the protocols for starting blender from terminal... any tips?

  • try set other screen refreshrate ( if possible )

Unfortunately not possible. I have a macbook pro, and you can't change the refresh rate of the screen for the monitor. I might be able to try plugging into another monitor if that might help.

  • try setting other buffer types in prefs ( full, triple, etc. .. )

Done, but to no avail. It was set to automatic by default, and changing it to full, triple buffer, overlap, or any of the others did nothing to change the problem.

haha, not much luck here I'm afraid. - Starting blender from terminal: I used: ``` open /Applications/Blender/bugtest.app/Contents/MacOS/blender --no-native-pixels ``` bugtest.app being the blender version you attached above, renamed and put in my applications folder. I got this error: http://i.imgur.com/C2zWLie.png Not sure of the protocols for starting blender from terminal... any tips? - try set other screen refreshrate ( if possible ) Unfortunately not possible. I have a macbook pro, and you can't change the refresh rate of the screen for the monitor. I might be able to try plugging into another monitor if that might help. - try setting other buffer types in prefs ( full, triple, etc. .. ) Done, but to no avail. It was set to automatic by default, and changing it to full, triple buffer, overlap, or any of the others did nothing to change the problem.
Member

Damn :)

.... lemme think ....

And start Blender from terminal without leading "open" just.
Aka: /Applications/Blender/blender.app/Contents/MacOS/blender --no-native-pixels
Other way could be open Blender finder Info and uncheck "start in low res" or how thats called in engl. .

Jens

Damn :) .... lemme think .... And start Blender from terminal without leading "open" just. Aka: /Applications/Blender/blender.app/Contents/MacOS/blender --no-native-pixels Other way could be open Blender finder Info and uncheck "start in low res" or how thats called in engl. . Jens
Author

Ok. So, no luck on the --no-native-pixels. Didn't change anything, the bug persisted.

I don't have a retina display, if that helps at all.

However, Mont29's comment above led me to: https://developer.blender.org/T39094, which seems to be the same issue. The reporter of that bug noted that it is related to the continuous grab checkbox. I can confirm that: When continuous grab is checked, the jittering happens. When it is unchecked, the jitter does not happen.

Additionally, when checking continuous grab in blender 2.69, the jittering happens there as well. Nothing is sacred. ;P

Even more testing led me to discover that it's not just the middle mouse button. It happens when I press - [x] to move an object... the transformation starts jittering.

That made me wonder if it happened with any mouse movement at all. I then checked the sliders on the menu, in the render settings. They were not effected by the jitter.

But when I opened up the graph editor and tried to transform a point on an animation curve, it started jittering there as well.

So there's some more info! Does that help?

Ok. So, no luck on the --no-native-pixels. Didn't change anything, the bug persisted. I don't have a retina display, if that helps at all. However, Mont29's comment above led me to: https://developer.blender.org/T39094, which seems to be the same issue. The reporter of that bug noted that it is related to the continuous grab checkbox. I can confirm that: When continuous grab is checked, the jittering happens. When it is unchecked, the jitter does not happen. Additionally, when checking continuous grab in blender 2.69, the jittering happens there as well. Nothing is sacred. ;P Even more testing led me to discover that it's not just the middle mouse button. It happens when I press - [x] to move an object... the transformation starts jittering. That made me wonder if it happened with any mouse movement at all. I then checked the sliders on the menu, in the render settings. They were not effected by the jitter. But when I opened up the graph editor and tried to transform a point on an animation curve, it started jittering there as well. So there's some more info! Does that help?
Member

Aaaaah .... the continous grab was a hazzle for some since ever.
We once fixed it for AMD gpu, but i don't remeber exact where the problem has it's root.
Okay, not a biggie then, will invesigate further.

My hint in between: you must guess ;P

Jens

Aaaaah .... the continous grab was a hazzle for some since ever. We once fixed it for AMD gpu, but i don't remeber exact where the problem has it's root. Okay, not a biggie then, will invesigate further. My hint in between: you must guess ;P Jens
Author

I see. That's unfortunate!

Can I propose, in the meantime, that Continuos Grab shouldn't be turned on by default? Obviously a bit of a pain, if the user doesn't know what's going on. I imagine new users would be turned off entirely... I've been using blender for 7 years and I was pretty frustrated, haha.

Thanks for your help with the issue!

I see. That's unfortunate! Can I propose, in the meantime, that Continuos Grab shouldn't be turned on by default? Obviously a bit of a pain, if the user doesn't know what's going on. I imagine new users would be turned off entirely... I've been using blender for 7 years and I was pretty frustrated, haha. Thanks for your help with the issue!
Campbell Barton was assigned by jens verwiebe 2014-04-14 15:30:43 +02:00
Member

Oh, indeed. Wasn't aware it is now default on. I never used it :)

Afaik this was an ideasmen project, assigning to him now :)

Jens

Oh, indeed. Wasn't aware it is now default on. I never used it :) Afaik this was an ideasmen project, assigning to him now :) Jens

Changed status from 'Open' to: 'Duplicate'

Changed status from 'Open' to: 'Duplicate'

✘ Merged into #39094.

✘ Merged into #39094.
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Reference: blender/blender#39709
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