Texture is not refreshed in Deform #39717

Closed
opened 2014-04-14 11:46:25 +02:00 by Cenek Strichel · 10 comments

System Information
W7 64b, Quadro 4000

Blender Version
6e9c2d0

Exact steps for others to reproduce the error

  1. create some object with Deform modifier and apply texture
  2. use same texture as diffuse for preview
  3. change texture
  4. reload texture in UV editor
  5. texture in diffuse is changed, but texture in Displace deform stay old

it is refreshed when I change texture in Displace setting under Texture tab or scene reload.

**System Information** W7 64b, Quadro 4000 **Blender Version** 6e9c2d0 **Exact steps for others to reproduce the error** 1) create some object with Deform modifier and apply texture 2) use same texture as diffuse for preview 3) change texture 4) reload texture in UV editor 5) texture in diffuse is changed, but texture in Displace deform stay old it is refreshed when I change texture in Displace setting under Texture tab or scene reload.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @Cenda

Added subscriber: @Cenda
Author

PS: change texture I mean, modify texture

PS: change texture I mean, modify texture

Added subscriber: @mont29

Added subscriber: @mont29

Cannot confirm that here, seems to work OK for me. Please attach a blend file.

Cannot confirm that here, seems to work OK for me. Please attach a blend file.
Author

I can reproduce it everytime I also deleted my preferences. Maybe there is problem with PSD.

bug.png

tst.blend

tst.psd

place texture to D:\

I can reproduce it everytime I also deleted my preferences. Maybe there is problem with PSD. ![bug.png](https://archive.blender.org/developer/F84845/bug.png) [tst.blend](https://archive.blender.org/developer/F84847/tst.blend) ![tst.psd](https://archive.blender.org/developer/F84848/tst.psd) place texture to D:\
Member

Added subscriber: @LukasTonne

Added subscriber: @LukasTonne
Member

I remember having this issue before when working with displacement modifier textures. Think it's basically a depsgraph issue: Changing a texture should tag all objects using it via modifiers, but that's yet another special case that would have to be handled to work around depsgraph limitations (depsgraph is rather useless for this sort of thing in its current state).

I remember having this issue before when working with displacement modifier textures. Think it's basically a depsgraph issue: Changing a texture should tag all objects using it via modifiers, but that's yet another special case that would have to be handled to work around depsgraph limitations (depsgraph is rather useless for this sort of thing in its current state).

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sergey Sharybin self-assigned this 2014-05-19 17:33:40 +02:00

It's indeed a depsgraph limitation and instead of trying to hack things up now would rather prefer spending time on finishing new depsgraph. For now marking it as a TODO here http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Animation#Dependency_Graph

Thanks for the report, but closing it now.

It's indeed a depsgraph limitation and instead of trying to hack things up now would rather prefer spending time on finishing new depsgraph. For now marking it as a TODO here http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Animation#Dependency_Graph Thanks for the report, but closing it now.
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Reference: blender/blender#39717
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