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Font rendering problems
Closed, ResolvedPublic

Description

System Information
Windows 8

Blender Version
Broken: 2.70a

Short description of error
When using the text object with an external font the display of the font sometimes is wrong (though the font works fine in gimp etc.). I found this error with several fonts - but can't remember all them any more. But for example there are errors when using the exo2 font. http://www.google.com/fonts/specimen/Exo+2

Here's a screenshot of the alphabet using the exo2 light font:

Exact steps for others to reproduce the error
download exo2 font from google
add a text object in 3d view
go to the font panel
select the downloaded exo2 thin font (all exo fonts are display with errors, but thin gives the worst results)

Event Timeline

Pretty sure this is not considered a bug (we simply cannot handle all kind of fonts nicely), but will let Sergey decide here! :)

Campbell Barton (campbellbarton) changed the task status from Unknown Status to Resolved.May 12 2014, 1:10 AM

Closed by commit rB5db81a0695e5.

Good find Christian!

This was indeed an error in our code, surprising nobody noticed it for 11 years??? (dates back to 2003)

Checked freetype docs and we weren't wrapping the check for FT_Curve_Tag_Conic on both start and end points.

Probably this isn't noticeable on fonts with a high density of control points.

the font renders correctly now.

Thanks for the fast reply and fix! :) you guys are doing a great job developing blender!