Selection moves faster than cursor #40244

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opened 2014-05-18 02:09:54 +02:00 by gandalf3 · 8 comments
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System Information
Archlinux
Nvidia GTX 460

Blender Version
Broken: f93b76

Short description of error
The selection is not staying next to the cursor when translating in edit mode.

Exact steps for others to reproduce the error

  1. Open transform_too_jumpy.blend
  2. Press G and move the single vertex around. Notice that if you press G with your cursor on top of the vertex, after moving the mouse in a direction the vertex will get farther ahead.
  3. If you append or paste Suzanne into a new .blend and try transforming a vertex, you'll see that the vertex always in the same place relative to the cursor (expected behavior).

I thought it might be some scene setting, but I couldn't find anything and I don't know how it got like this.

**System Information** Archlinux Nvidia GTX 460 **Blender Version** Broken: f93b76 **Short description of error** The selection is not staying next to the cursor when translating in edit mode. **Exact steps for others to reproduce the error** 1. Open [transform_too_jumpy.blend](https://archive.blender.org/developer/F89331/transform_too_jumpy.blend) 2. Press G and move the single vertex around. Notice that if you press G with your cursor on top of the vertex, after moving the mouse in a direction the vertex will get farther ahead. 3. If you append or paste Suzanne into a new .blend and try transforming a vertex, you'll see that the vertex always in the same place relative to the cursor (expected behavior). I thought it might be some scene setting, but I couldn't find anything and I don't know how it got like this.
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @gandalf3

Added subscriber: @gandalf3

Added subscriber: @willi-2

Added subscriber: @willi-2

You're in perspective view. The translation plane is where the 3D cursor is located. Move the 3D cursor closer to change the effect. The closer the smaller the movement. Not a bug IMO. :)

You're in perspective view. The translation plane is where the 3D cursor is located. Move the 3D cursor closer to change the effect. The closer the smaller the movement. Not a bug IMO. :)
Author
Member

Oh wow, I had been searching all over for what was causing this.. Thanks :)

For some reason I didn't expect using the cursor as pivot to affect freehand transforms (since they don't pivot around anything).. Is there any case where this would actually be useful?

Oh wow, I had been searching all over for what was causing this.. Thanks :) For some reason I didn't expect using the cursor as pivot to affect freehand transforms (since they don't pivot around anything).. Is there any case where this would actually be useful?

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Campbell Barton self-assigned this 2014-05-18 04:01:46 +02:00

Added subscriber: @heijulien

Added subscriber: @heijulien

I've had this happen to me mutliple times now, and i always end up here.
For rotation and scale it should be kept as is, but for translation, free-hand manipulation should be decoupled from the 3D-cursor in my opinion, as that has no relation requirement (it doesn't change the outcome inherently, apart from this unintuitive behaviour)

I've had this happen to me mutliple times now, and i always end up here. For rotation and scale it should be kept as is, but for translation, free-hand manipulation should be decoupled from the 3D-cursor in my opinion, as that has no relation requirement (it doesn't change the outcome inherently, apart from this unintuitive behaviour)
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Reference: blender/blender#40244
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