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Blender Internal Render's Gather don't use node's emit color.
Closed, ResolvedPublic

Description

System Information
win7 64bit sp1
gtx 760

Blender Version
Broken: 2.70.5 Hash:6f1a648

Short description of error
Blender Internal Render's Gather don't use node's emit color.

Exact steps for others to reproduce the error
1, Create a floor mesh under the default cube;
2, Set emit value = 1 and color = Red in default material;
3, Active node in Active material and Set another material color = Green.
4, Active Indirect Lighting and Use Approximate Gather.
5, Select output node. There's a green color and we can't find something red.
6, Press F12. Render result is Green Object with Red emit.

We believe the actived node material preset should be override red material preset.
cuz Red material preset was been inactived. and output node don't have red material preset.

File:

Event Timeline

Danyang Yi (nirenyang) raised the priority of this task from to Needs Triage by Developer.
Danyang Yi (nirenyang) updated the task description. (Show Details)
Danyang Yi (nirenyang) set Type to Bug.
Thomas Dinges (dingto) lowered the priority of this task from Needs Triage by Developer to Normal.Jun 7 2014, 9:01 AM

In fact, current code simply fully ignores nodes here (even noted as TODO in code), even though it's rather simple to add… will handle this.