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Quad View toggling problems with "Lock" checked/unchecked
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Description

System Information
Windows 8

Blender Version
Broken: 2.70.5
Worked: 2.70a

Short description of error
I noticed two problems toggling the Quad View in 2.70.5 that didn't exist in 2.70a:
A. If "Lock" is checked, no matter what view the user mouses over, it always switches to User View.
B. If "Lock" is unchecked, the switching happens as expected, but the User View is changed to the last toggled view.

Exact steps for others to reproduce the error
A is self-explanatory. For B:

  1. Toggle into Quad View.
  2. Uncheck "Lock".
  3. Hover mouse over any view other than User View.
  4. Toggle to enlarge that view (Feel free to do whatever with the camera).
  5. Toggle back in Quad View and see the User View has now changed to the last camera angle.

Details

Type
Bug

Event Timeline

KiJeon (0o00o0oo) set Type to Bug.
KiJeon (0o00o0oo) created this task.
KiJeon (0o00o0oo) raised the priority of this task from to Needs Triage by Developer.

This is a limit with the way view-ports are stored, For this to work as you suggest we would need to either...

  • Always use the top-right (user) view when exiting quad-view (no matter which view your mouse is over). loosing the ability to choose which part of the quad-view is maximized.
  • Store the quad-views orientation when outside of quad view.

This is a bit awkward at the moment but its not error in code.

I'd rather see a good proposal for how quad-view should work, unlocked views should work a bit nicer but since this is not default the issue you run into isn't so common.