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noncube meshes bounces when rotated
Closed, ResolvedPublic


System Information
MS Windows 7 Home Premium 64-bit SP1
NVIDIA GeForce GT 555M

Blender Version

Broken: 2.71 Release Candidate 2 a19c1be

Although it's been broken since at least 2.67.1 r57348

Short description of error
objects with noncube mesh bounce when set to cube collision bounds and character physics mode when rotated.

Exact steps for others to reproduce the error
Rotate a negative amount on x axis
Start game engine

(File is from another bug)



Event Timeline

Joseph Masaki (vertenflow) raised the priority of this task from to Needs Triage by Developer.
Joseph Masaki (vertenflow) updated the task description. (Show Details)
Inês Almeida (brita_) lowered the priority of this task from Needs Triage by Developer to Normal.Jun 18 2014, 10:28 AM

This is also happening with collision bounds of type cylinder, cone and convex hull. With triangle mesh, the cube falls trough the floor and is acting jerky in Rigid Body type.

Usually character controllers use shapes like sphere and capsules. Maybe there is a problem when doing a convex cast with other shapes? I'm just guessing though.

it's a Bullet issue with Box/Cylinder/Sphere/Capsule shapes : the center is the exact center of the shape, we can't do anything.
@Joseph Masaki (vertenflow) : you must move the center of the mesh, Ctrl + Shift + Alt + C can help.