noncube meshes bounces when rotated #40683
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Reference: blender/blender#40683
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System Information
MS Windows 7 Home Premium 64-bit SP1
NVIDIA GeForce GT 555M
Blender Version
Broken: 2.71 Release Candidate 2
a19c1be
Although it's been broken since at least 2.67.1 r57348
Short description of error
objects with noncube mesh bounce when set to cube collision bounds and character physics mode when rotated.
Exact steps for others to reproduce the error
Rotate a negative amount on x axis
Start game engine
local_add_move_bug.blend
(File is from another bug)
Changed status to: 'Open'
Added subscriber: @JosephMasaki
Added subscriber: @brita
This is also happening with collision bounds of type cylinder, cone and convex hull. With triangle mesh, the cube falls trough the floor and is acting jerky in Rigid Body type.
Added subscriber: @sreich
Usually character controllers use shapes like sphere and capsules. Maybe there is a problem when doing a convex cast with other shapes? I'm just guessing though.
Added subscriber: @panzergame
Changed status from 'Open' to: 'Resolved'
it's a Bullet issue with Box/Cylinder/Sphere/Capsule shapes : the center is the exact center of the shape, we can't do anything.
@JosephMasaki : you must move the center of the mesh, Ctrl + Shift + Alt + C can help.