If Viewport shading is 'Rendered', B3D crashes after browsing to file for texture node and connecting to any shader node. #40800
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Reference: blender/blender#40800
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System Information
OSX 10.9.3
AMD Radeon HD 6770M 512MB
see pic for more system details
Blender Version
Broken: 2.71 Hash
ead83a4
(6-20-14)Worked: 2.70 Hash
e53c00a
(6-11-14)Short description of error
Exact steps for others to reproduce the error
BugDump.txt
bug_connect_Image_Texture.blend
Changed status to: 'Open'
Added subscriber: @joel.godin
Added subscriber: @ideasman42
Tested
d411e1548c
Cant redo this bug, here are the steps I did (incase I miss something)
bug_connect_Image_Texture.blend
Shift+Z
in the viewportConcrete.jpg
Edit, managed to redo crash, only in release build, and only if I do these actions quickly.
Added subscriber: @brecht
Managed to re-do in the debug build. Backtraces goes to OSL, but guess it's some race condition caused by previous scene prepare not being fully finished when doing updated scene update. Looking into it.
This issue was referenced by
da64e8ae05
Changed status from 'Open' to: 'Resolved'
Closed by commit
da64e8ae05
.