Bezier Hook to New Object does not work properly #40877
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Reference: blender/blender#40877
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System Information
ArchLinux 3.15.1-1-ARCH
GC: Nvidia GeForce 530 GT
Blender Version
Broken: 2.71 (Hash
9337574
)Worked: 2.70a (Hash
f93bc76
)Bezier Hook to New Object does not work properly
Exact steps for others to reproduce the error
Now leave the Edit mode (back to Object Mode) and try to move newrly created Null object. You may see, that in 2.71 Null object doest not move the corner of the curve.
Not Work:
Work:
Changed status to: 'Open'
Added subscriber: @JackyJuice
2.71 version bug
bug.blend
Added subscriber: @ideasman42
The steps aren't that clear, not sure what you mean Extrude it by Z coord,
The other steps make sense but I can't redo the bug.
Could you include a blend file with the selection set, immediately before you add the hook?
Note that hooks on vector handles aren't likely to be so useful, but don't think we should prevent it, because you may add a hook, then change handle types its hard to completely avoid.
Nevertheless, if this is a bug, we should fix of course.
Hi campbellbarton, thx for your reply.
Here is the video that represents the bug:
bug.avi
And .blend file with the selection right before Ctrl+H:
bug.blend
And this is the video from ver 2.70a without the bug:
nobug.avi
Checked with a recent build
2e840e56cf
- and cant redo the bug. tested withbug.blend
from post, https://developer.blender.org/T40877#9Also checked with 2.71 release and it works too (adds hook where I'd expect, unlike the in bug.avi)
Could you check with an official 2.71 release build?
Im using an official build of blender.
But ok, i've downloaded new archive and tried with it. No changes, its working as before(not hooking to the right object).
But you can see the video above - its not my fantasy :)
So, may be its a bug with my other installed software? What information do you need to proove the bug?
I've got:
ArchLinux 3.15.1-1-ARCH
GC: Nvidia GeForce 530 GT
Python 3.4.1
gcc version 4.9.0 20140604 (prerelease) (GCC)
glibc 2.19-5
libglade 2.6.4-5
mesa 10.2.2-1
nvidia-libgl 337.25-2
The issue reported can't be reproduced so far, and has been moved to the BF Blender: Unconfirmed project.
If 2 other people aren't able to redo the bug after 2 weeks, it will be closed.
We appreciate the effort that goes into making bug reports, but to be able to fix bugs we have to be able to redo them.
Added subscriber: @RJW
iMac OSX 10.9.3
ATI Radeon HD 4850 512 MB
Blender 2.71 #9337574
(Works in 2.70 #19e627c)
Can confirm. Some observations:
Then I got bored ;)
Added subscriber: @GottfriedHofmann
Can confirm on 2.71 release linux x64
I also noticed that the hook empty is created a little off - not at the same position as the selected curve point.
Thanks for testing @GottfriedHofmann, moving back to bf-blender,
but strange I cant redo this on same build
2.71 release linux x64
Here is a short video where I reproduce the bug:
https://www.dropbox.com/s/0rn36elqkpx6aag/T40877.mp4
(download it, the web-player skips the last few and most important seconds)
Added subscriber: @zeauro
The hook is created at center of triangle selection (control points + its handles).
I can reproduce it, too. Simply pressing Assign button of modifier solves the problem.
I think being able to add a hook to Curve handles is an interesting feature.
In this case, for vector handles, it is irrelevant.
But think about animating a 2D Bezier Shape who looks like changing a 6 branches Star into a 6 petals Flower or dozen of waves with a stage set look, simply by transforming an empty.
Of course, something like that can be done by curve shapes. But it is more efficient to transform (move, scale, rotate) an empty than to create several shapes for that.
@GottfriedHofmann, thanks for the video - I tried the exact same steps and it still works fine for me.
Assigning to Sergey to check
This issue was referenced by
f4cf84507b
Changed status from 'Open' to: 'Resolved'
Closed by commit
f4cf84507b
.