Prefetch frames does not seem to take effect on playback #41165
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#41165
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Mac OS X 10.9.4
Blender Version
Broken: 2.71
Short description of error
Editing a multi-strip project on VSE, I am not able to playback smoothly the sequence.
No matter if I change the value in Blender preferences (System - Seuqnecer/Clip Editor: Prefetch Frames), the playback hangs and even Blender become unresponsive.
By the way, the documentation (http://wiki.blender.org/index.php/Doc:2.6/Manual/Preferences/System) says that there is a limit on "System - Sequencer/Clip Editor" values. If the documentation is updated and this is still applicable, I think the controls of UI should limit the numbers. Should I open another bug for this UI issue?
Changed status to: 'Open'
Added subscriber: @jonata
Added subscriber: @mont29
Added subscribers: @Psy-Fi, @Sergey
@Psy-Fi, afair this isn't fully ported since 2.49. Mind having a glance?
Quick test with two strips here looks OK...I'd like a test file to investigate if possible.
Well, it is not that hard to reproduce. Just add a lot of strips with common effects like alpha over. The link is for a screen record of some strips playing with some video. The FPS goes to 4-7 - definitely not smooth - and you can note that when you move a strip and play, you can see... how can I say... "residual" frames that, as I understand, is a consequence of blender not pre-"fetching" the frames.
https://www.dropbox.com/s/qbceph71k2xvwot/blender-vse-test.mov
Thanks for the attention.
This looks like latency due to computation time rather than a hang. Scaling and translating an image just takes time. This is normal.
I see. So, what is "prefetch" for?
Changed status from 'Open' to: 'Archived'
Prefetch fetches the frames of the movie itself in memory, it doesn't influence computation time due to transform operations. In the uploaded video you can clearly see that the delay occurs only while those transforms are active, not due to the movie itself.
Ok, thanks.