Parenting object leave collission box. #41285
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Reference: blender/blender#41285
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System Information
Windows 8.1 Intel HD 4400
Blender Version
Broken: 2.70a
In BGE when object1 is set to be parent object2, in old object2 location leave a collision box which can be "invisible wall".
Exact steps for others to reproduce the error
collission_bug.blend In this file (run game engine), when you grab cube (G key) and try go forward (W) you be blocked by old location collission box. You must has active "Show physics visualization" to see this.
Changed status to: 'Open'
Added subscriber: @marcino15
Added subscriber: @raco
I can confirm this. First thing that came to mind is that this was already reported, but couldn't find it in the tracker. So I'm glad it is reported anyhow.
Added subscriber: @NikoLeopold
confirmed in 2.72.
Added subscriber: @JacobMerrill-1
yeah it was part of my compound object problems, (this assumes the object is a rigid body)
after you parent it do this
store=object.parent
object.removeParent
object.suspendDynamics
object.disableRigidBodySimulation
object.setParent(store,1,0)
(this is for a compound object)
hmm, I can't seem to "Bump" physics to force it to update like I do in wrectified...
I'll keep trying and try and get a .blend working with the work around.
Ok, just add
object.worldPosition.z+=100
right before parenting,
I know it's not a real fix, but it works...
ok,
Actual fix
set character to compound,
and use
object.setParent(character,True,False)
tada
This bug still exists, it emerged in my latest BGMC game , metroid 64
parenting a object to another left a ghost of the object behind,
https://www.youtube.com/watch?v=qUwCsiwEyp8
Added subscriber: @Praful
Added subscriber: @JorgeBernalMartinez
Proposed fix: D1064
Changed status from 'Open' to: 'Resolved'
Closed by commit
9e217ccb2e