With small units, cannot adjust Normals so well. #41308
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Reference: blender/blender#41308
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Set the units to Metric and scale to 0.001 (milimeters) on the properties toolbar (scene)
create a torus (well its worse on that) then go show the normals and adjust their size by dragging the arrows - even with the shift key it isnt good. Can the size of the normal lines be dependant on the size of the face, ie %. This way it wont go nutty and gives visual priority to the larger faces. (sorry this is a bit of an idea besides a bug).
By the way, how can i always enable normals?
Changed status to: 'Open'
Added subscriber: @Charlieb000
Ah. it seems i cannot "always enable" but if i add things while in edit mode with the normals enabled beforehand then it will be created with normals enabled.
Normals are always enabled, the only thing you can control is their visualization in Edit mode. And adding in Edit mode means you add some geometry to current object, instead of adding a new object, this is not the same thing at all.
As for normals, I'll see whether it’s possible to set them from bbox dimensions, would make sense imho.
For the record, here is a patch weighting normal size from global mesh's dimensions… Rejected for now though (can have bad effects in some corner cases too).
P113: #41308
Changed status from 'Open' to: 'Archived'
Closing this one for now - added the scene's scale/dimentional UI items issue to our TODO list.
Thanks for the report anyway.