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Action actuators are not counted among the users of an action datablock
Closed, ResolvedPublic


Version: 2.71 official (linux 64)

How to reproduce:

  1. Open the attached file and inspect the simple "watch the cube spin" game.
  2. In the action editor, unlink the CubeAction.
  3. Notice that CubeAction is now listed as having 0 users even though it is clearly still being used by the actuator in the game logic window.
  4. If you save and re-open the file, the CubeAction will be cleaned up, leaving an orphaned logic brick and breaking the game.

Expected Behaviour:
It is implicit that the Action Actuator should count as a user of an Action datablock when other things like action constraints count as users. Otherwise, the game artist must add a fake user for each one of the many actions that a single object/character could perform in a game. Forgetting to do this once can result in lost work.



Event Timeline

Sam Brubaker (rocketman) set Type to Bug.
Sam Brubaker (rocketman) created this task.
Sam Brubaker (rocketman) raised the priority of this task from to Needs Triage by Developer.

@Dalai Felinto (dfelinto), wasn't this something that was talked about before? Should action actuators increment the user count?

Joshua Leung (aligorith) closed this task as Resolved.Apr 10 2015, 9:38 AM
Joshua Leung (aligorith) claimed this task.

Just saw this report while browsing through the tracker. The action actuator issue was fixed for 2.74 already (rBec2ede4).