Transparent background and volume emission material #41482
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Reference: blender/blender#41482
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System Information
Win7 x64, 7970 Radeon
Blender Version
Broken: 2.70a #
f93bc76
Short description of error
http://i.imgur.com/4fGn9uv.png
Rendered result to the left, preview and expected result to the left.
Independently confirmed by two users in #blender.
Exact steps for others to reproduce the error
Press Ctrl-Z in the 3D view to the right and F12.
(Drag-and drop doesn't work with IceWeasel in this web app, Pale Moon won't do this web-app's CSRF tokens, and Chromium has withered away.) Here is a link to pasteall.org http://www.pasteall.org/blend/31066
Do do it manually, assign Material > Volume > Emission to an object and set Render > Film > Transparent.
Changed status to: 'Open'
Added subscriber: @nanicoar
Added subscriber: @kevindietrich
Added subscriber: @KHorseman
Here's a simple demo file that was used to confirm this behavior. VolumeEmissionTransparencyBugTest.blend
Changed status from 'Open' to: 'Archived'
Blender converts images to the straight alpha before displaying them on the screen (because of the way how ogl is set up), which makes it look like there's no color in the transparent area.
Now, in order to see the values you need to composite the render result on something. Easiest way is to use RGB display mode in the image editor which would composite the render onto the black background.
For now it's not considered a bug, it's just how alpha works in blender. Thanks for the report anyway.