BGE-optimized vertex deform method causes vertices to go smooth #41520

Closed
opened 2014-08-21 04:51:41 +02:00 by Sam Brubaker · 7 comments

Version: 2.71 official (linux 64)

How to reproduce:

  • Open the attached .blend and play the cube clicking game.
  • Notice that the cube mesh suddenly becomes smooth when moved at all by the armature.

Change the armature vertex deformation method from "BGE" to "Blender" and repeat. The issue disappears.

BGE_Deform_Bug.blend

Why would the BGE method cause all the mesh faces to become smooth? It does not seem necessary. Can this be fixed?

Version: 2.71 official (linux 64) How to reproduce: - Open the attached .blend and play the cube clicking game. - Notice that the cube mesh suddenly becomes smooth when moved at all by the armature. # Change the armature vertex deformation method from "BGE" to "Blender" and repeat. The issue disappears. [BGE_Deform_Bug.blend](https://archive.blender.org/developer/F105682/BGE_Deform_Bug.blend) Why would the BGE method cause all the mesh faces to become smooth? It does not seem necessary. Can this be fixed?
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @rocketman

Added subscriber: @rocketman

Added subscribers: @brita, @Moguri

Added subscribers: @brita, @Moguri

I haven't looked into this yet, but it might be due to how the normals are calculated. For the BGE deformer, the vertex normals are approximated and transformed while the vertex is being transformed. The Blender deformer goes though and recalculates all the normals after the vertex transforms have been done.

I haven't looked into this yet, but it might be due to how the normals are calculated. For the BGE deformer, the vertex normals are approximated and transformed while the vertex is being transformed. The Blender deformer goes though and recalculates all the normals after the vertex transforms have been done.
Author

Interesting. Would this difference necessitate the smoothing of all normals in BGE deform?

Interesting. Would this difference necessitate the smoothing of all normals in BGE deform?

Added subscriber: @VincentGires

Added subscriber: @VincentGires
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Aaron Carlisle self-assigned this 2019-06-29 02:12:01 +02:00
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Reference: blender/blender#41520
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