GUI/OpenGL display delay (one step behind Input) #41687

Closed
opened 2014-09-02 04:52:53 +02:00 by gmcarlson518 · 13 comments
gmcarlson518 commented 2014-09-02 04:52:53 +02:00 (Migrated from localhost:3001)

System Information
Operating system: Windows 7
Graphics card: Intel (R) HD Graphics Family

Blender Version
Broken: Blender 2.71 for Windows

Short description of error
As the title states, the graphics user interface output seems to be one step behind any kind of input. I'll give three examples of this, but it occurs for every kind of input I give the software.

ex 1) If I click on the "file" menu option, or any other menu option, It simply highlights and nothing happens. Click it a second time, it un-highlights and still nothing happens, but click it the third time, then it highlights and displays the drop down menu.

ex 2) When I hover my mouse over any of the buttons in the developer, they don't highlight, when I hover the mouse outside the bounding box of any button, it highlights for a brief moment and un-highlights again in a flash.

ex 3) When I zoom in on my mesh, I have to zoom in twice with my mouse for it to zoom once on the screen, then it zooms normally. When I zoom back out, it zooms in one more time before zooming out normally. If I scroll left, then zoom in, it scrolls left one more time before zooming in, etc.

ex 4) When I click on the parameters to change the numbers, I click it once and it highlights normally. Type a number, it remains highlighted and unchanged. Press the number again, then it shows up in the parameter entry box. Press enter, then I find that the number has been entered twice. If I press enter before it displays any edit, however, it displays the edit after pressing enter, but it shows the number highlighted as if I'm still typing in the box.

Exact steps for others to reproduce the error
Start up the program and use it for five seconds.

**System Information** Operating system: Windows 7 Graphics card: Intel (R) HD Graphics Family **Blender Version** Broken: Blender 2.71 for Windows **Short description of error** As the title states, the graphics user interface output seems to be one step behind any kind of input. I'll give three examples of this, but it occurs for every kind of input I give the software. ex 1) If I click on the "file" menu option, or any other menu option, It simply highlights and nothing happens. Click it a second time, it un-highlights and still nothing happens, but click it the third time, then it highlights and displays the drop down menu. ex 2) When I hover my mouse over any of the buttons in the developer, they don't highlight, when I hover the mouse outside the bounding box of any button, it highlights for a brief moment and un-highlights again in a flash. ex 3) When I zoom in on my mesh, I have to zoom in twice with my mouse for it to zoom once on the screen, then it zooms normally. When I zoom back out, it zooms in one more time before zooming out normally. If I scroll left, then zoom in, it scrolls left one more time before zooming in, etc. ex 4) When I click on the parameters to change the numbers, I click it once and it highlights normally. Type a number, it remains highlighted and unchanged. Press the number again, then it shows up in the parameter entry box. Press enter, then I find that the number has been entered twice. If I press enter before it displays any edit, however, it displays the edit after pressing enter, but it shows the number highlighted as if I'm still typing in the box. **Exact steps for others to reproduce the error** Start up the program and use it for five seconds.
gmcarlson518 commented 2014-09-02 04:52:53 +02:00 (Migrated from localhost:3001)
Author

Changed status to: 'Open'

Changed status to: 'Open'
gmcarlson518 commented 2014-09-02 04:52:53 +02:00 (Migrated from localhost:3001)
Author

Added subscriber: @gmcarlson518

Added subscriber: @gmcarlson518
Author

#46190 was marked as duplicate of this issue

#46190 was marked as duplicate of this issue
Author

#42011 was marked as duplicate of this issue

#42011 was marked as duplicate of this issue

Added subscriber: @mont29

Added subscriber: @mont29

Well, if this was a common issue it would have been reported since ages… So most likely issue is on your system somehow. here are a few tests/suggestions:

  • Play with OGL setting in UserPreferences, System tab (esp. Window draw method).
  • Start Blender with factory settings (from a commandline, use --factory-startup option).
  • You may also download this OGL dll and put it next to blender.exe, and see whether this fixes the issue.
Well, if this was a common issue it would have been reported since ages… So most likely issue is on your system somehow. here are a few tests/suggestions: * Play with OGL setting in UserPreferences, System tab (esp. Window draw method). * Start Blender with factory settings (from a commandline, use `--factory-startup` option). * You may also download [this OGL dll](http://download.blender.org/ftp/sergey/softwaregl/win64/opengl32.dll) and put it next to blender.exe, and see whether this fixes the issue.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2014-09-09 09:28:55 +02:00

No news since one week…

No news since one week…

Added subscribers: @MartijnBerger, @Sergey, @engineer42, @helt_vilt, @JulianEisel

Added subscribers: @MartijnBerger, @Sergey, @engineer42, @helt_vilt, @JulianEisel

Added subscriber: @kjelbyts

Added subscriber: @kjelbyts
Campbell Barton changed title from GUI Output one step behind Input to GUI/OpenGL display delay (one step behind Input) 2015-09-21 07:11:28 +02:00

Changed status from 'Archived' to: 'Archived'

Changed status from 'Archived' to: 'Archived'

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Note, that there are 2 duplicate reports, so seems this is driver glitch some users experience.

Set as: OpenGL error

Note, that there are 2 duplicate reports, so seems this is driver glitch some users experience. Set as: OpenGL error
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Reference: blender/blender#41687
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