in new version of tex paint we can not clone uv map with few images #41717
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Reference: blender/blender#41717
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System Information
windows7 64
ASUS ATI Radeon HD6870
Blender Version
Broken: (2.71.6(
c670ceb
))Worked: (all official)
Short description of error
in new version of tex paint we can not colne uv map with few images
because in this version clone from material.
i was created two uv maps in this project.
open this (with
c670ceb
) and try to clone uv map with few images to other uv map.Exact steps for others to reproduce the error
few_images.blend
open this (with
c670ceb
) and try to clone uv map from "few im" uv map to "result" uv mapwe have not tool, to do this like in all earlier versions.
open this (with 2.71 official) and try to paint anything - we will see properly clone
Changed status to: 'Open'
Added subscriber: @Inwader77
Changed status from 'Open' to: 'Archived'
Mask paints on a separate image buffer, not the image itself. You can see that by setting the painted image on the 2d editor.
Changed status from 'Archived' to: 'Open'
Argh! posted on wrong bug!
Changed status from 'Open' to: 'Archived'
The whole point of the refactor was to decouple painting from the UV images set per uv layer per faces so this works as designed.
If you really need to clone separate images like that you have to:
I've attached the same file modified to show how this can be done with the current system:
few_images.blend
With the image mode based workflow, you can just swap cloned images and use a different face mask each time.
in old version of tex paint it was easier - only two uv maps
few_image_stencil_uv_map.blend
I don't understand for what purpose we link paint with material, and separate from uv mapping.
We have only unnecessary limits, loading on computer and fade speed and performance, mess in materials and textures, and we have not any benefits.
And else, we can clone uv map with few images, but we can not use stencil uv map with few images.
if we want create material and texture one touch - we have addon (in all build present)
material untils press Q key and select texface to material.
If not having to go to edit mode -> image editor -> set image and back to texture painting to change an image for painting is not considered a benefit then I don't know what would be. But the tracker is not really the place to discuss that and I would like to hear what others think as well, so you could just continue the discussion on blenderartists http://blenderartists.org/forum/showthread.php?297257-GSOC-2013-MOARZ-texpaint-stuffs
for this purpose we have addon paint layer manager.
This comment was removed by @Inwader77
i was write on this site, but i don't see my report
Added subscriber: @Psy-Fi
please, help me i can not write on this site
You have to login like in every forum? This site is not an official blender site, so I am not really a moderator there it's just a place where many people will see a proposal and discuss it.
i was write this on youtube, please, you can see what others think as well.
This comment was removed by @Inwader77
Please, look only on youtube, i can not use blender artists.org. worse site I have not seen. No info about activation email.