in new version of tex paint we can not clone uv map with few images #41717

Closed
opened 2014-09-04 20:49:29 +02:00 by Alexey · 20 comments

System Information
windows7 64
ASUS ATI Radeon HD6870

Blender Version
Broken: (2.71.6(c670ceb))
Worked: (all official)

Short description of error
in new version of tex paint we can not colne uv map with few images
because in this version clone from material.
i was created two uv maps in this project.
open this (with c670ceb) and try to clone uv map with few images to other uv map.
Image1.png

Exact steps for others to reproduce the error
few_images.blend
open this (with c670ceb) and try to clone uv map from "few im" uv map to "result" uv map
we have not tool, to do this like in all earlier versions.
open this (with 2.71 official) and try to paint anything - we will see properly clone

System Information windows7 64 ASUS ATI Radeon HD6870 Blender Version Broken: (2.71.6(c670ceb)) Worked: (all official) **Short description of error** in new version of tex paint we can not colne uv map with few images because in this version clone from material. i was created two uv maps in this project. open this (with c670ceb) and try to clone uv map with few images to other uv map. ![Image1.png](https://archive.blender.org/developer/F108846/Image1.png) **Exact steps for others to reproduce the error** [few_images.blend](https://archive.blender.org/developer/F108843/few_images.blend) open this (with c670ceb) and try to clone uv map from "few im" uv map to "result" uv map we have not tool, to do this like in all earlier versions. open this (with 2.71 official) and try to paint anything - we will see properly clone
Author

Changed status to: 'Open'

Changed status to: 'Open'
Alexey self-assigned this 2014-09-04 20:49:29 +02:00
Author

Added subscriber: @Inwader77

Added subscriber: @Inwader77
Alexey was unassigned by Bastien Montagne 2014-09-04 22:28:39 +02:00
Antonis Ryakiotakis was assigned by Bastien Montagne 2014-09-04 22:28:39 +02:00

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Mask paints on a separate image buffer, not the image itself. You can see that by setting the painted image on the 2d editor.

Mask paints on a separate image buffer, not the image itself. You can see that by setting the painted image on the 2d editor.

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'

Argh! posted on wrong bug!

Argh! posted on wrong bug!

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

The whole point of the refactor was to decouple painting from the UV images set per uv layer per faces so this works as designed.

If you really need to clone separate images like that you have to:

  • Assign a separate material to each face
  • On each of those materials, set a texture slot with the image and UV layer you want to paint on and a second slot with the target layer and the target UV layer
  • From each material's layer menu, select the target layer
  • From the clone tool, select for each material the clone layer.

I've attached the same file modified to show how this can be done with the current system:

few_images.blend

With the image mode based workflow, you can just swap cloned images and use a different face mask each time.

The whole point of the refactor was to decouple painting from the UV images set per uv layer per faces so this works as designed. If you really need to clone separate images like that you have to: * Assign a separate material to each face * On each of those materials, set a texture slot with the image and UV layer you want to paint on and a second slot with the target layer and the target UV layer * From each material's layer menu, select the target layer * From the clone tool, select for each material the clone layer. I've attached the same file modified to show how this can be done with the current system: [few_images.blend](https://archive.blender.org/developer/F108900/few_images.blend) With the image mode based workflow, you can just swap cloned images and use a different face mask each time.
Author

in old version of tex paint it was easier - only two uv maps
few_image_stencil_uv_map.blend

in old version of tex paint it was easier - only two uv maps [few_image_stencil_uv_map.blend](https://archive.blender.org/developer/F114644/few_image_stencil_uv_map.blend)
Author

I don't understand for what purpose we link paint with material, and separate from uv mapping.
We have only unnecessary limits, loading on computer and fade speed and performance, mess in materials and textures, and we have not any benefits.
And else, we can clone uv map with few images, but we can not use stencil uv map with few images.

if we want create material and texture one touch - we have addon (in all build present)
material untils press Q key and select texface to material.

I don't understand for what purpose we link paint with material, and separate from uv mapping. We have only unnecessary limits, loading on computer and fade speed and performance, mess in materials and textures, and we have not any benefits. And else, we can clone uv map with few images, but we can not use stencil uv map with few images. if we want create material and texture one touch - we have addon (in all build present) material untils press Q key and select texface to material.

If not having to go to edit mode -> image editor -> set image and back to texture painting to change an image for painting is not considered a benefit then I don't know what would be. But the tracker is not really the place to discuss that and I would like to hear what others think as well, so you could just continue the discussion on blenderartists http://blenderartists.org/forum/showthread.php?297257-GSOC-2013-MOARZ-texpaint-stuffs

If not having to go to edit mode -> image editor -> set image and back to texture painting to change an image for painting is not considered a benefit then I don't know what would be. But the tracker is not really the place to discuss that and I would like to hear what others think as well, so you could just continue the discussion on blenderartists http://blenderartists.org/forum/showthread.php?297257-GSOC-2013-MOARZ-texpaint-stuffs
Author

for this purpose we have addon paint layer manager.

for this purpose we have addon paint layer manager.
Author

This comment was removed by @Inwader77

*This comment was removed by @Inwader77*
Author

i was write on this site, but i don't see my report

i was write on this site, but i don't see my report
Author

Added subscriber: @Psy-Fi

Added subscriber: @Psy-Fi
Author

In #41717#18, @Psy-Fi wrote:
If not having to go to edit mode -> image editor -> set image and back to texture painting to change an image for painting is not considered a benefit then I don't know what would be. But the tracker is not really the place to discuss that and I would like to hear what others think as well, so you could just continue the discussion on blenderartists http://blenderartists.org/forum/showthread.php?297257-GSOC-2013-MOARZ-texpaint-stuffs

please, help me i can not write on this site

> In #41717#18, @Psy-Fi wrote: > If not having to go to edit mode -> image editor -> set image and back to texture painting to change an image for painting is not considered a benefit then I don't know what would be. But the tracker is not really the place to discuss that and I would like to hear what others think as well, so you could just continue the discussion on blenderartists http://blenderartists.org/forum/showthread.php?297257-GSOC-2013-MOARZ-texpaint-stuffs please, help me i can not write on this site

You have to login like in every forum? This site is not an official blender site, so I am not really a moderator there it's just a place where many people will see a proposal and discuss it.

You have to login like in every forum? This site is not an official blender site, so I am not really a moderator there it's just a place where many people will see a proposal and discuss it.
Author

i was write this on youtube, please, you can see what others think as well.

i was write this on youtube, please, you can see what others think as well.
Author

This comment was removed by @Inwader77

*This comment was removed by @Inwader77*
Author

In #41717#24, @Psy-Fi wrote:
You have to login like in every forum? This site is not an official blender site, so I am not really a moderator there it's just a place where many people will see a proposal and discuss it.

Please, look only on youtube, i can not use blender artists.org. worse site I have not seen. No info about activation email.

> In #41717#24, @Psy-Fi wrote: > You have to login like in every forum? This site is not an official blender site, so I am not really a moderator there it's just a place where many people will see a proposal and discuss it. Please, look only on youtube, i can not use blender artists.org. worse site I have not seen. No info about activation email.
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Reference: blender/blender#41717
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