Win 7 SP1
Short description of error
Whenever I try to append, say a material, or anything else for that matter into a scene from another, especially from a rigged character set up using Rigify, everything impertinent to what's being appended comes in. You can see tons of widgets, the armature itself and other stuff sometimes being piled up right into the heart of the scene... When one calls in something from a scene file, that thing should only come in, not everything else, wouldn't you agree? I dunno if this has something to do with rigify or a bug in Blender, but I believe it's worth looking into, cuz cleaning up 100s of unnecessary objects after each append is pain beyond belief... :-(
Just recall a material from from an object rigged with Rigify, you'll see what I mean. If you won't be able to reproduce it, I'll send in one of my characters.