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issue with rendering 'Generated'-mapped textures with Cycles
Closed, ResolvedPublic


System Information
windows 7 x64

Blender Version
Broken: (example: 2.69-2.72)
Worked: (optional)

Short description of error
when I render in 3dview with texture in node setup there occur black spots on the mesh. when I mute the texture node or disconnect it and leave only a colour, black spots disappear.
Exact steps for others to reproduce the error
-change to rendered in viewport shading{F115220}

.- black spots appear
-mute texture node or disconnect it- black spots disappear

Related Objects

Event Timeline

daniel (midan) added a project: BF Blender.
daniel (midan) set Type to Bug.
daniel (midan) added a subscriber: daniel (midan).
daniel (midan) created this task.
daniel (midan) claimed this task.
daniel (midan) raised the priority of this task from to Needs Triage by Developer.
Bastien Montagne (mont29) triaged this task as Needs Information from User priority.

Please re-upload your file with embedded textures. ;)

Bastien Montagne (mont29) raised the priority of this task from Needs Information from User to Normal.Oct 6 2014, 2:20 PM

Thanks, can confirm, looks like some tris in the copies loose the texture data. Applying Array modifier does not fix anything here…

Bastien Montagne (mont29) renamed this task from issue with rendering texture in viewport to issue with rendering 'Generated'-mapped textures with Cycles.

it happen also with other mesh without array modifier.
I tried to remodel some parts of that mesh - change the topology of tris and it helped.
but it should be a reason for such strange behaviour