Imperial Units not working #42231

Closed
opened 2014-10-14 22:57:06 +02:00 by Aaron Smithey · 6 comments

System Information
win 7 x64 Tittan 660 TI

Blender Version
Broken: 2.72 eb464ee
Worked: 2.68a

Imperial units not working

First:
set to imperial units
set scene scale to 1
add cube in object mode
turn on edge length
go to edit mode
edges do not read 2'x2'x2'

Second:
erase cube
Change scene scale to .3048
add new cube in object mode
turn on edge length
got to edit mode.
edges read 2'x2'x2'
Move face 1'
edges read 2.305'
they should read 3'

**System Information** win 7 x64 Tittan 660 TI **Blender Version** Broken: 2.72 eb464ee Worked: 2.68a Imperial units not working First: set to imperial units set scene scale to 1 add cube in object mode turn on edge length go to edit mode edges do not read 2'x2'x2' Second: erase cube Change scene scale to .3048 add new cube in object mode turn on edge length got to edit mode. edges read 2'x2'x2' Move face 1' edges read 2.305' they should read 3'
Author

Changed status to: 'Open'

Changed status to: 'Open'
Aaron Smithey self-assigned this 2014-10-14 22:57:06 +02:00
Author

Added subscriber: @AaronSmithey

Added subscriber: @AaronSmithey
Author

I noticed I had opened a project from 2.68a prior to testing.

I then closed Blender and reopened Blender 2.72 again. I added a cube in object mode with scene scale set to one with imperial units. I then when to edit mode and the cube edges read 2'x2x2' and when I moved a face 1' it did show 3' correctly.

So, It seems that in Blender 2.68a for imperial units to work you had to set scene scale to .3048

Now, with Blender 2.72 you leave scene scale to 1 (which is the way it should be)

So the real issue is when I open a project created with Blender 2.68a with 2.72 the dimensions of objects are incorrect by a factor .3048.

I noticed I had opened a project from 2.68a prior to testing. I then closed Blender and reopened Blender 2.72 again. I added a cube in object mode with scene scale set to one with imperial units. I then when to edit mode and the cube edges read 2'x2x2' and when I moved a face 1' it did show 3' correctly. So, It seems that in Blender 2.68a for imperial units to work you had to set scene scale to .3048 Now, with Blender 2.72 you leave scene scale to 1 (which is the way it should be) So the real issue is when I open a project created with Blender 2.68a with 2.72 the dimensions of objects are incorrect by a factor .3048.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Added subscriber: @mont29

Added subscriber: @mont29

As you said yourself, issue was in 2.68 and has been fixed since then… Thanks for the report anyway.

As you said yourself, issue was in 2.68 and has been fixed since then… Thanks for the report anyway.
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Reference: blender/blender#42231
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