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Ghosting is one frame short
Closed, ResolvedPublic


System Information
Bodhi linux 2.4.0, GeForce GTX 480

Blender Version
Broken: Broken: 2.71 9337574
Worked: (optional)

Short description of error
With ghosting for an Armature the End frame in range is not displayed.
Expected behavior is to ghost every frame in range, including End frame.

Exact steps for others to reproduce the error
Delete default cube and add Single bone.
Set Ghost to In range with Start: 1 and End: 5
In pose mode at frame 1 set X location of bone to -3, keyframe (linear interpolation)
at frame 6 set X location to 3. Keyframe (linear interpolation)

Go to frame 6, see ghosts for only frame range 1-4. (see screenshot and blender file)