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Strange "Quad View" behavior
Closed, InvalidPublic

Description

System Information
Windows 7, x64
geForce 660Ti

Blender Version
Broken: 2.72 95182d1
Worked: 2.68a

Button "Toggle Quad View" and hotkey Ctrl+Alt+Q work very strange. This operation does not restore perspective view back.
Expected behaviour like in Maya where space used for this operation.

  1. Fresh Blender started. Default cube visible. Under butoon "Toggle Quad View" Lock option checked.
  2. Press Ctrl+Alt+Q, viewport split to 4 views - Top, Camera, Front and Right.
  3. Hover mouse cursor over Top view, press Ctrl+Alt+Q.
    • Result: Camera view expanded back.
    • Expectation: Top view should have been expanded.
  1. Fresh Blender started. Default cube visible. Under butoon "Toggle Quad View" Lock option unchecked.
  2. Press Ctrl+Alt+Q, viewport split to 4 views - Top, Camera, Front and Right.
  3. Hover mouse cursor over Top view, press Ctrl+Alt+Q.
  4. Looks like all works, Top view expanded like expected.
  5. Hover mouse cursor over Top view, press Ctrl+Alt+Q.
    • Result: Quad view restored, but Camera view (top right) was replaced with Top view.
    • Expectation:Quad view restored with Camera view on its place
    • Expectation: Top view should have been expanded

Details

Type
Bug

Event Timeline

Bataev Artem (shader) set Type to Bug.
Bataev Artem (shader) awarded a token.
Bataev Artem (shader) created this task.
Bataev Artem (shader) raised the priority of this task from to Needs Triage by Developer.

First, what view is in the big screen before toggling Quad view?
This view should go up to right upper, and the others should be Front , Top, Right Ortho.
No matter where your mouse is doesn't not make a difference (as long as it is in the 3D view panel somewhere).
Whatever view you were looking at and went to upper right, should return to large view.
Not sure what you mean by 'lock option checked'. Which lock option?
Here is how it should work from wiki:

Toggling Quad View will split the 3D window into 4 views: Top Ortho, Front Ortho, Right Ortho and Camera / User View. This view will allow you to instantly see your model from a number of viewpoints. In this arrangement, you can zoom and pan each view independently but you cannot rotate the view. Note that this is different from splitting the windows and aligning the view manually. In Quad View, the four views are still part of a single 3D window. If you want to be able to rotate each view, you will need to split the 3D window into separate windows.

If it works differently in Maya, then Maya is wrong. You need to report a bug to them that they are not like Blender.

Hello. Thanks for quick response.

Please, no offense, but watch this 30 sec video I've just made and try to do the same on current Blender.
http://youtu.be/qXy-tPEgISc
Video was recorded in 2.68.2

Thanks for your attention

Have you tried using 2.72b?
On Mac, I'm using 2.72b and it doesn't do that.

Bastien Montagne (mont29) claimed this task.

That behavior was changed intentionally (in 2.70 iirc?), so thanks for the report, but there's no bug here, code works as expected.

That quadview thingy is always an issue, basically when we change it there are always people who liked previous behavior better… :/