Strange "Quad View" behavior #42406

Closed
opened 2014-10-26 17:28:49 +01:00 by Bataev Artem · 9 comments

System Information
Windows 7, x64
geForce 660Ti

Blender Version
Broken: 2.72 95182d1
Worked: 2.68a

Button "Toggle Quad View" and hotkey Ctrl+Alt+Q work very strange. This operation does not restore perspective view back.
Expected behaviour like in Maya where space used for this operation.

  1. Fresh Blender started. Default cube visible. Under butoon "Toggle Quad View" Lock option checked.

  2. Press Ctrl+Alt+Q, viewport split to 4 views - Top, Camera, Front and Right.

  3. Hover mouse cursor over Top view, press Ctrl+Alt+Q.

    • Result: Camera view expanded back.
    • Expectation: Top view should have been expanded.
  4. Fresh Blender started. Default cube visible. Under butoon "Toggle Quad View" Lock option unchecked.

  5. Press Ctrl+Alt+Q, viewport split to 4 views - Top, Camera, Front and Right.

  6. Hover mouse cursor over Top view, press Ctrl+Alt+Q.

  7. Looks like all works, Top view expanded like expected.

  8. Hover mouse cursor over Top view, press Ctrl+Alt+Q.

    • Result: Quad view restored, but Camera view (top right) was replaced with Top view.
    • Expectation:Quad view restored with Camera view on its place
    • Expectation: Top view should have been expanded
**System Information** Windows 7, x64 geForce 660Ti **Blender Version** Broken: 2.72 95182d1 Worked: 2.68a Button "Toggle Quad View" and hotkey Ctrl+Alt+Q work very strange. This operation does not restore perspective view back. Expected behaviour like in Maya where space used for this operation. 1. Fresh Blender started. Default cube visible. Under butoon "Toggle Quad View" Lock option **checked.** 2. Press Ctrl+Alt+Q, viewport split to 4 views - Top, Camera, Front and Right. 3. Hover mouse cursor over Top view, press Ctrl+Alt+Q. - Result: Camera view expanded back. - Expectation: Top view should have been expanded. 1. Fresh Blender started. Default cube visible. Under butoon "Toggle Quad View" Lock option **unchecked.** 2. Press Ctrl+Alt+Q, viewport split to 4 views - Top, Camera, Front and Right. 3. Hover mouse cursor over Top view, press Ctrl+Alt+Q. 4. Looks like all works, Top view expanded like expected. 5. Hover mouse cursor over Top view, press Ctrl+Alt+Q. - Result: Quad view restored, but Camera view (top right) was replaced with Top view. - Expectation:Quad view restored with Camera view on its place - Expectation: Top view should have been expanded
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @ArtemBataev

Added subscriber: @ArtemBataev

Added subscriber: @FloridaJo

Added subscriber: @FloridaJo

First, what view is in the big screen before toggling Quad view?
This view should go up to right upper, and the others should be Front , Top, Right Ortho.
No matter where your mouse is doesn't not make a difference (as long as it is in the 3D view panel somewhere).
Whatever view you were looking at and went to upper right, should return to large view.
Not sure what you mean by 'lock option checked'. Which lock option?
Here is how it should work from wiki:

Toggling Quad View will split the 3D window into 4 views: Top Ortho, Front Ortho, Right Ortho and Camera / User View. This view will allow you to instantly see your model from a number of viewpoints. In this arrangement, you can zoom and pan each view independently but you cannot rotate the view. Note that this is different from splitting the windows and aligning the view manually. In Quad View, the four views are still part of a single 3D window. If you want to be able to rotate each view, you will need to split the 3D window into separate windows.

If it works differently in Maya, then Maya is wrong. You need to report a bug to them that they are not like Blender.

First, what view is in the big screen before toggling Quad view? This view should go up to right upper, and the others should be Front , Top, Right Ortho. No matter where your mouse is doesn't not make a difference (as long as it is in the 3D view panel somewhere). Whatever view you were looking at and went to upper right, should return to large view. Not sure what you mean by 'lock option checked'. Which lock option? Here is how it should work from wiki: Toggling Quad View will split the 3D window into 4 views: Top Ortho, Front Ortho, Right Ortho and Camera / User View. This view will allow you to instantly see your model from a number of viewpoints. In this arrangement, you can zoom and pan each view independently but you cannot rotate the view. Note that this is different from splitting the windows and aligning the view manually. In Quad View, the four views are still part of a single 3D window. If you want to be able to rotate each view, you will need to split the 3D window into separate windows. If it works differently in Maya, then Maya is wrong. You need to report a bug to them that they are not like Blender.
Author

Hello. Thanks for quick response.

Please, no offense, but watch this 30 sec video I've just made and try to do the same on current Blender.
http://youtu.be/qXy-tPEgISc
Video was recorded in 2.68.2

Thanks for your attention

Hello. Thanks for quick response. Please, no offense, but watch this 30 sec video I've just made and try to do the same on current Blender. http://youtu.be/qXy-tPEgISc Video was recorded in 2.68.2 Thanks for your attention

Have you tried using 2.72b?
On Mac, I'm using 2.72b and it doesn't do that.

Have you tried using 2.72b? On Mac, I'm using 2.72b and it doesn't do that.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2014-10-27 08:51:52 +01:00

That behavior was changed intentionally (in 2.70 iirc?), so thanks for the report, but there's no bug here, code works as expected.

That quadview thingy is always an issue, basically when we change it there are always people who liked previous behavior better… :/

That behavior was changed intentionally (in 2.70 iirc?), so thanks for the report, but there's no bug here, code works as expected. That quadview thingy is always an issue, basically when we change it there are always people who liked previous behavior better… :/
Author

Removed subscriber: @ArtemBataev

Removed subscriber: @ArtemBataev
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#42406
No description provided.