Operating system and graphics card
Kubuntu 12.04 Nvidia 610
Broken: (example: 2.72a
Short description of error
I made a simple animation with a arrow on top. It all worked fine at beginning, expect, that after pressing "P", the cupe hovers some on the plane.
I set the arrow up at gamelogic to turn around the y- axis with an animation, when i move the cube.
I did delete the animation sequence once, then tried to make it new. I only could save it once at Frame 0, not even sure if it did save properly.
As i tried to save the next animation (90° turn from arrow) at Frame 6the arrow did rotate, but after Lmb to accept, it jumps back into the rest position.
Deleting the whole animation again caused that the bone (top_bon) is not connected anymore to the mesh and i can not reassign it.
Also, deleting and add a new armature causes unwanted movement from the mesh at parenting (ctrl-p).
There are still other problems by adding a armature, that the mesh is suddenly falling through the plane or makes the mesh move away from the previous point.
There is a point then, where i ask if its not better to have no physics on armatures, use it only for animation, but do all movements with the mesh.
I can set the Mesh to dynamic, parenting it as 'no-collision' or static or dynamic causes a fall through from the mesh.
Adding the armature to the cube also causes a slightly hoovering when you play the file.
Right now it simple dont works anymore, to assign the top_bone to the mesh.
After deleting the armature it works again to reassign it but the mesh is still hoovering and falling through when the mesh is set to dynamic.
Anyhow seems the whole physics do bite eachother right now.
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps