Transparent shader leave some traces when objects are overlapping #42624

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opened 2014-11-17 11:32:50 +01:00 by gviger · 8 comments
gviger commented 2014-11-17 11:32:50 +01:00 (Migrated from localhost:3001)

System Information
Windows 8 and graphics card gforce 740m

Blender Version
Broken: 2.72b 9e963ae

Transparent shader leave some traces when objects are overlapping

Exact steps for others to reproduce the error

  1. Use default blend with cube
  2. Add plane with 5 radius
  3. Move cube in z by 1
  4. Use cycles render
  5. Set cube material to Transparent BSDF with white color R: 1, G: 1, B: 1
  6. Render

transparent-bsdf.blend
Based on a (as simple as possible) attached .blend file with minimum amount of steps

Also noticed problem with showing shadow on initial setup of Transparent BSDF with white color, even when check box 'Transparent Shadows' is checked/unchecked, but could not reproduce now.

**System Information** Windows 8 and graphics card gforce 740m **Blender Version** Broken: 2.72b 9e963ae **Transparent shader leave some traces when objects are overlapping** **Exact steps for others to reproduce the error** 1. Use default blend with cube 2. Add plane with 5 radius 3. Move cube in z by 1 4. Use cycles render 5. Set cube material to Transparent BSDF with white color R: 1, G: 1, B: 1 6. Render [transparent-bsdf.blend](https://archive.blender.org/developer/F124425/transparent-bsdf.blend) Based on a (as simple as possible) attached .blend file with minimum amount of steps Also noticed problem with showing shadow on initial setup of Transparent BSDF with white color, even when check box 'Transparent Shadows' is checked/unchecked, but could not reproduce now.
gviger commented 2014-11-17 11:32:50 +01:00 (Migrated from localhost:3001)
Author

Changed status to: 'Open'

Changed status to: 'Open'
gviger commented 2014-11-17 11:32:50 +01:00 (Migrated from localhost:3001)
Author

Added subscriber: @gviger

Added subscriber: @gviger

Added subscribers: @Sergey, @ThomasDinges

Added subscribers: @Sergey, @ThomasDinges

@Sergey: Do we consider this a bug?

@Sergey: Do we consider this a bug?

Added subscriber: @RayMairlot

Added subscriber: @RayMairlot

Added subscriber: @ruelnet

Added subscriber: @ruelnet

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sergey Sharybin self-assigned this 2014-11-25 15:17:16 +01:00

Wouldn't consider it a bug, it's just the way how ray bounces happens currently -- when surface is hit ray is having a bit of an offset for the bounce so it doesn't intersect the same surface twice. If you've got two intersecting planes which lies on the same plane it will give issues in one way or another.

Thanks for the report, but it's quite tricky to solve without introducing slowdown. You might just offset the cube by 0.0001 units and it'll be all fine.

Wouldn't consider it a bug, it's just the way how ray bounces happens currently -- when surface is hit ray is having a bit of an offset for the bounce so it doesn't intersect the same surface twice. If you've got two intersecting planes which lies on the same plane it will give issues in one way or another. Thanks for the report, but it's quite tricky to solve without introducing slowdown. You might just offset the cube by 0.0001 units and it'll be all fine.
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Reference: blender/blender#42624
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